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BuildTools d8be22ebdc 3d rays 4 years ago
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argb.h enable separation of game and engine components 4 years ago
camera.h 3d rays 4 years ago
cube.h 3d rays 4 years ago
entityList2D.h refactor entitylists to use square*s, get pointer to hit entity if one is hit by ray 4 years ago
entityList3D.h fix elist3d 4 years ago
ray2D.h return toolong rays at max dist isntead of failing 4 years ago
ray3D.h 3d rays 4 years ago
square.h enable separation of game and engine components 4 years ago
vector2.h failsafe distance limiter on rays 4 years ago
vector3.h 3d rays 4 years ago