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@ -2,14 +2,14 @@ |
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void game::run(SDL_Renderer* renderer) |
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{ |
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ray2D ray = ray2D::trace(vector2(0, 201), vector2(1, 0)); |
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ray2D ray2 = ray2D::trace(vector2(201, 0), vector2(0, 1)); |
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SDL_RenderDrawLine(renderer, ray.start.x, ray.start.y, ray.end.x, ray.end.y); |
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SDL_RenderDrawLine(renderer, ray2.start.x, ray2.start.y, ray2.end.x, ray2.end.y); |
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std::cout << global::entList.at(0) << std::endl; |
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if (ray.hitEnt) |
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std::cout << std::hex << ray.hitEnt << std::endl; |
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for (int i = 0; i < 360; i += 1) |
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{ |
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float x = 1 * sinf(i); |
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float y = 1 * cosf(i); |
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ray2D ray2 = ray2D::trace(vector2(300, 300), vector2(x, y)); |
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SDL_RenderDrawLine(renderer, ray2.start.x, ray2.start.y, ray2.end.x, ray2.end.y); |
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} |
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//demo rays with moving object
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global::entList.at(0)->x = global::mousePos.x; |
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global::entList.at(0)->y = global::mousePos.y; |
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