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threedee/stuff/objects/square.h

26 lines
458 B

#pragma once
#include "SDL.h"
#include "vector2.h"
#include "argb.h"
/*
squares are the basic 2D entity
*/
struct square : public vector2
{
int radius;
square() : vector2()
{
this->radius = 0;
}
square(float x_, float y_, int radius_) : vector2(x_, y_)
{
this->radius = radius_;
}
void run(SDL_Renderer* renderer)
{
SETRENDER_WHITE;
SDL_Rect rect{ this->x, this->y, this->radius, this->radius };
SDL_RenderFillRect(renderer, &rect);
}
};