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22 lines
462 B
22 lines
462 B
#pragma once
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#include <Windows.h>
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#include "SDL.h"
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struct argb
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{
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BYTE a, r, g, b;
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argb(BYTE a_, BYTE r_, BYTE g_, BYTE b_)
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{
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a = a_;
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r = r_;
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g = g_;
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b = b_;
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}
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};
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#define WHITE argb(255, 255, 255, 255)
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#define RED argb(255, 255, 0, 0)
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#define BLUE argb(255, 0, 0, 255)
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#define GREEN argb(255, 0, 255, 0)
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#define SETRENDER_WHITE SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255)
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#define SETRENDER_BLACK SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0) |