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22 lines
393 B
22 lines
393 B
#pragma once
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#include "square.h"
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/*
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cubes are the basic 3D entity
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*/
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struct cube : public square
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{
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float z;
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cube() : square()
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{
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this->z = 0;
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}
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cube(float x_, float y_, float z_, int radius_) : square(x_, y_, radius_)
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{
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this->z = z_;
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}
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void run(SDL_Renderer* renderer)
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{
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SDL_Rect rect{ this->x, this->y, this->radius, this->radius};
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//SDL_RenderFillRect(renderer, &rect);
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}
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}; |