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@ -1,7 +1,7 @@ |
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#include "demo.h" |
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#include "demo.h" |
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void game::run(SDL_Renderer* renderer) |
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void game::run(SDL_Renderer* renderer) |
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{ |
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{/*
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for (int i = 0; i < 360; i += 1) |
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for (int i = 0; i < 360; i += 1) |
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{ |
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{ |
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float x = 1 * sinf(i); |
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float x = 1 * sinf(i); |
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@ -11,7 +11,7 @@ void game::run(SDL_Renderer* renderer) |
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SDL_RenderDrawLine(renderer, ray2.start.x, ray2.start.y, ray2.end.x, ray2.end.y); |
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SDL_RenderDrawLine(renderer, ray2.start.x, ray2.start.y, ray2.end.x, ray2.end.y); |
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} |
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} |
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global::entList.at(0)->x = global::mousePos.x; |
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global::entList.at(0)->x = global::mousePos.x; |
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global::entList.at(0)->y = global::mousePos.y; |
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global::entList.at(0)->y = global::mousePos.y;*/ |
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global::entList.run(renderer); |
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//global::entList.run(renderer);
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global::entList3D.run(renderer); |
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global::entList3D.run(renderer); |
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} |
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} |