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17 lines
467 B
17 lines
467 B
#include "demo.h"
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void game::run(SDL_Renderer* renderer)
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{/*
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for (int i = 0; i < 360; i += 1)
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{
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float x = 1 * sinf(i);
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float y = 1 * cosf(i);
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ray2D ray2 = ray2D::trace(vector2(300, 300), vector2(x, y));
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SDL_RenderDrawLine(renderer, ray2.start.x, ray2.start.y, ray2.end.x, ray2.end.y);
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}
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global::entList.at(0)->x = global::mousePos.x;
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global::entList.at(0)->y = global::mousePos.y;*/
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//global::entList.run(renderer);
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global::entList3D.run(renderer);
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} |