mirror of https://github.com/kurisufriend/threedee
parent
f85006c2ff
commit
e9e4485dd4
@ -1,25 +1,28 @@ |
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#pragma once |
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#include "SDL.h" |
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struct square |
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#include "vector2.h" |
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/*
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squares are the basic 2D entity |
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*/ |
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struct square : public vector2 |
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{ |
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SDL_Rect rect; |
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int radius; |
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square() |
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{ |
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rect.x = 0; |
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rect.y = 0; |
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rect.w = 0; |
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rect.h = 0; |
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this->x = 0; |
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this->y = 0; |
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this->radius = 0; |
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} |
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square(int x_, int y_, int w_, int h_) |
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square(int x_, int y_, int radius_) |
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{ |
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rect.x = x_; |
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rect.y = y_; |
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rect.w = w_; |
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rect.h = h_; |
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this->x = x_; |
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this->y = y_; |
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this->radius = radius_; |
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} |
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void run(SDL_Surface* surface) |
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{ |
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SDL_FillRect(surface, &this->rect, SDL_MapRGB(surface->format, 0xFF, 0xFF, 0xFF)); |
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SDL_Rect rect{ this->x, this->y, this->radius, this->radius }; |
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SDL_FillRect(surface, &rect, SDL_MapRGB(surface->format, 0xFF, 0xFF, 0xFF)); |
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} |
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}; |
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