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28 lines
487 B
28 lines
487 B
#pragma once
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#include "SDL.h"
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#include "vector2.h"
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/*
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squares are the basic 2D entity
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*/
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struct square : public vector2
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{
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int radius;
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square()
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{
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this->x = 0;
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this->y = 0;
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this->radius = 0;
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}
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square(int x_, int y_, int radius_)
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{
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this->x = x_;
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this->y = y_;
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this->radius = radius_;
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}
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void run(SDL_Surface* surface)
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{
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SDL_Rect rect{ this->x, this->y, this->radius, this->radius };
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SDL_FillRect(surface, &rect, SDL_MapRGB(surface->format, 0xFF, 0xFF, 0xFF));
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}
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}; |