@ -1,6 +1,6 @@
using System ;
using System ;
// 2020-04-07 13:13:28.1640689 00 UTC
// 2020-04-17 21:02:22.4222373 00 UTC
namespace hazedumper
namespace hazedumper
{
{
@ -12,8 +12,8 @@ namespace hazedumper
public const Int32 m_CollisionGroup = 0x474 ;
public const Int32 m_CollisionGroup = 0x474 ;
public const Int32 m_Local = 0x2FBC ;
public const Int32 m_Local = 0x2FBC ;
public const Int32 m_MoveType = 0x25C ;
public const Int32 m_MoveType = 0x25C ;
public const Int32 m_OriginalOwnerXuidHigh = 0x31B 4 ;
public const Int32 m_OriginalOwnerXuidHigh = 0x31C 4 ;
public const Int32 m_OriginalOwnerXuidLow = 0x31B 0 ;
public const Int32 m_OriginalOwnerXuidLow = 0x31C 0 ;
public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320 ;
public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320 ;
public const Int32 m_SurvivalRules = 0xCF8 ;
public const Int32 m_SurvivalRules = 0xCF8 ;
public const Int32 m_aimPunchAngle = 0x302C ;
public const Int32 m_aimPunchAngle = 0x302C ;
@ -25,20 +25,20 @@ namespace hazedumper
public const Int32 m_bGunGameImmunity = 0x3930 ;
public const Int32 m_bGunGameImmunity = 0x3930 ;
public const Int32 m_bHasDefuser = 0xB378 ;
public const Int32 m_bHasDefuser = 0xB378 ;
public const Int32 m_bHasHelmet = 0xB35C ;
public const Int32 m_bHasHelmet = 0xB35C ;
public const Int32 m_bInReload = 0x329 5 ;
public const Int32 m_bInReload = 0x32A 5 ;
public const Int32 m_bIsDefusing = 0x391C ;
public const Int32 m_bIsDefusing = 0x391C ;
public const Int32 m_bIsQueuedMatchmaking = 0x74 ;
public const Int32 m_bIsQueuedMatchmaking = 0x74 ;
public const Int32 m_bIsScoped = 0x3914 ;
public const Int32 m_bIsScoped = 0x3914 ;
public const Int32 m_bIsValveDS = 0x75 ;
public const Int32 m_bIsValveDS = 0x75 ;
public const Int32 m_bSpotted = 0x93D ;
public const Int32 m_bSpotted = 0x93D ;
public const Int32 m_bSpottedByMask = 0x980 ;
public const Int32 m_bSpottedByMask = 0x980 ;
public const Int32 m_bStartedArming = 0x33E 0 ;
public const Int32 m_bStartedArming = 0x33F 0 ;
public const Int32 m_bUseCustomAutoExposureMax = 0x9D9 ;
public const Int32 m_bUseCustomAutoExposureMax = 0x9D9 ;
public const Int32 m_bUseCustomAutoExposureMin = 0x9D8 ;
public const Int32 m_bUseCustomAutoExposureMin = 0x9D8 ;
public const Int32 m_bUseCustomBloomScale = 0x9DA ;
public const Int32 m_bUseCustomBloomScale = 0x9DA ;
public const Int32 m_clrRender = 0x70 ;
public const Int32 m_clrRender = 0x70 ;
public const Int32 m_dwBoneMatrix = 0x26A8 ;
public const Int32 m_dwBoneMatrix = 0x26A8 ;
public const Int32 m_fAccuracyPenalty = 0x332 0 ;
public const Int32 m_fAccuracyPenalty = 0x333 0 ;
public const Int32 m_fFlags = 0x104 ;
public const Int32 m_fFlags = 0x104 ;
public const Int32 m_flC4Blow = 0x2990 ;
public const Int32 m_flC4Blow = 0x2990 ;
public const Int32 m_flCustomAutoExposureMax = 0x9E0 ;
public const Int32 m_flCustomAutoExposureMax = 0x9E0 ;
@ -46,13 +46,13 @@ namespace hazedumper
public const Int32 m_flCustomBloomScale = 0x9E4 ;
public const Int32 m_flCustomBloomScale = 0x9E4 ;
public const Int32 m_flDefuseCountDown = 0x29AC ;
public const Int32 m_flDefuseCountDown = 0x29AC ;
public const Int32 m_flDefuseLength = 0x29A8 ;
public const Int32 m_flDefuseLength = 0x29A8 ;
public const Int32 m_flFallbackWear = 0x31C 0 ;
public const Int32 m_flFallbackWear = 0x31D 0 ;
public const Int32 m_flFlashDuration = 0xA410 ;
public const Int32 m_flFlashDuration = 0xA410 ;
public const Int32 m_flFlashMaxAlpha = 0xA40C ;
public const Int32 m_flFlashMaxAlpha = 0xA40C ;
public const Int32 m_flLastBoneSetupTime = 0x2924 ;
public const Int32 m_flLastBoneSetupTime = 0x2924 ;
public const Int32 m_flLowerBodyYawTarget = 0x3A7C ;
public const Int32 m_flLowerBodyYawTarget = 0x3A7C ;
public const Int32 m_flNextAttack = 0x2D70 ;
public const Int32 m_flNextAttack = 0x2D70 ;
public const Int32 m_flNextPrimaryAttack = 0x322 8 ;
public const Int32 m_flNextPrimaryAttack = 0x323 8 ;
public const Int32 m_flSimulationTime = 0x268 ;
public const Int32 m_flSimulationTime = 0x268 ;
public const Int32 m_flTimerLength = 0x2994 ;
public const Int32 m_flTimerLength = 0x2994 ;
public const Int32 m_hActiveWeapon = 0x2EF8 ;
public const Int32 m_hActiveWeapon = 0x2EF8 ;
@ -61,7 +61,7 @@ namespace hazedumper
public const Int32 m_hOwner = 0x29CC ;
public const Int32 m_hOwner = 0x29CC ;
public const Int32 m_hOwnerEntity = 0x14C ;
public const Int32 m_hOwnerEntity = 0x14C ;
public const Int32 m_iAccountID = 0x2FC8 ;
public const Int32 m_iAccountID = 0x2FC8 ;
public const Int32 m_iClip1 = 0x325 4 ;
public const Int32 m_iClip1 = 0x326 4 ;
public const Int32 m_iCompetitiveRanking = 0x1A84 ;
public const Int32 m_iCompetitiveRanking = 0x1A84 ;
public const Int32 m_iCompetitiveWins = 0x1B88 ;
public const Int32 m_iCompetitiveWins = 0x1B88 ;
public const Int32 m_iCrosshairId = 0xB3D4 ;
public const Int32 m_iCrosshairId = 0xB3D4 ;
@ -75,12 +75,12 @@ namespace hazedumper
public const Int32 m_iMostRecentModelBoneCounter = 0x2690 ;
public const Int32 m_iMostRecentModelBoneCounter = 0x2690 ;
public const Int32 m_iObserverMode = 0x3378 ;
public const Int32 m_iObserverMode = 0x3378 ;
public const Int32 m_iShotsFired = 0xA380 ;
public const Int32 m_iShotsFired = 0xA380 ;
public const Int32 m_iState = 0x324 8 ;
public const Int32 m_iState = 0x325 8 ;
public const Int32 m_iTeamNum = 0xF4 ;
public const Int32 m_iTeamNum = 0xF4 ;
public const Int32 m_lifeState = 0x25F ;
public const Int32 m_lifeState = 0x25F ;
public const Int32 m_nFallbackPaintKit = 0x31B 8 ;
public const Int32 m_nFallbackPaintKit = 0x31C 8 ;
public const Int32 m_nFallbackSeed = 0x31B C ;
public const Int32 m_nFallbackSeed = 0x31C C ;
public const Int32 m_nFallbackStatTrak = 0x31C 4 ;
public const Int32 m_nFallbackStatTrak = 0x31D 4 ;
public const Int32 m_nForceBone = 0x268C ;
public const Int32 m_nForceBone = 0x268C ;
public const Int32 m_nTickBase = 0x3430 ;
public const Int32 m_nTickBase = 0x3430 ;
public const Int32 m_rgflCoordinateFrame = 0x444 ;
public const Int32 m_rgflCoordinateFrame = 0x444 ;
@ -109,47 +109,47 @@ namespace hazedumper
public const Int32 dwClientState_PlayerInfo = 0x52B8 ;
public const Int32 dwClientState_PlayerInfo = 0x52B8 ;
public const Int32 dwClientState_State = 0x108 ;
public const Int32 dwClientState_State = 0x108 ;
public const Int32 dwClientState_ViewAngles = 0x4D88 ;
public const Int32 dwClientState_ViewAngles = 0x4D88 ;
public const Int32 dwEntityList = 0x4D419F 4 ;
public const Int32 dwEntityList = 0x4D43AB 4 ;
public const Int32 dwForceAttack = 0x3172FBC ;
public const Int32 dwForceAttack = 0x3175088 ;
public const Int32 dwForceAttack2 = 0x3172FC8 ;
public const Int32 dwForceAttack2 = 0x3175094 ;
public const Int32 dwForceBackward = 0x3173010 ;
public const Int32 dwForceBackward = 0x31750DC ;
public const Int32 dwForceForward = 0x317301C ;
public const Int32 dwForceForward = 0x31750B8 ;
public const Int32 dwForceJump = 0x51EB6 50 ;
public const Int32 dwForceJump = 0x51ED7 50 ;
public const Int32 dwForceLeft = 0x3172F98 ;
public const Int32 dwForceLeft = 0x31750D0 ;
public const Int32 dwForceRight = 0x3172F8C ;
public const Int32 dwForceRight = 0x3175058 ;
public const Int32 dwGameDir = 0x6285F8 ;
public const Int32 dwGameDir = 0x6285F8 ;
public const Int32 dwGameRulesProxy = 0x525E9 2C ;
public const Int32 dwGameRulesProxy = 0x5260A 2C ;
public const Int32 dwGetAllClasses = 0xD53E6 C ;
public const Int32 dwGetAllClasses = 0xD55F1 C ;
public const Int32 dwGlobalVars = 0x589AD0 ;
public const Int32 dwGlobalVars = 0x589AD0 ;
public const Int32 dwGlowObjectManager = 0x52898 B8 ;
public const Int32 dwGlowObjectManager = 0x528B880 ;
public const Int32 dwInput = 0x5192F8 0 ;
public const Int32 dwInput = 0x519506 0 ;
public const Int32 dwInterfaceLinkList = 0x8F83 F4 ;
public const Int32 dwInterfaceLinkList = 0x8F9A F4 ;
public const Int32 dwLocalPlayer = 0xD2D B84 ;
public const Int32 dwLocalPlayer = 0xD2F B84 ;
public const Int32 dwMouseEnable = 0xD33 728 ;
public const Int32 dwMouseEnable = 0xD35 728 ;
public const Int32 dwMouseEnablePtr = 0xD33 6F8 ;
public const Int32 dwMouseEnablePtr = 0xD35 6F8 ;
public const Int32 dwPlayerResource = 0x3171 33C ;
public const Int32 dwPlayerResource = 0x31733F C ;
public const Int32 dwRadarBase = 0x517676 4 ;
public const Int32 dwRadarBase = 0x517882 4 ;
public const Int32 dwSensitivity = 0xD33 5C4 ;
public const Int32 dwSensitivity = 0xD35 5C4 ;
public const Int32 dwSensitivityPtr = 0xD33 598 ;
public const Int32 dwSensitivityPtr = 0xD35 598 ;
public const Int32 dwSetClanTag = 0x89E00 ;
public const Int32 dwSetClanTag = 0x89E00 ;
public const Int32 dwViewMatrix = 0x4D3333 4 ;
public const Int32 dwViewMatrix = 0x4D353F 4 ;
public const Int32 dwWeaponTable = 0x5193A4 4 ;
public const Int32 dwWeaponTable = 0x5195B2 4 ;
public const Int32 dwWeaponTableIndex = 0x324 C ;
public const Int32 dwWeaponTableIndex = 0x325 C ;
public const Int32 dwYawPtr = 0xD33 388 ;
public const Int32 dwYawPtr = 0xD35 388 ;
public const Int32 dwZoomSensitivityRatioPtr = 0xD38 5D0 ;
public const Int32 dwZoomSensitivityRatioPtr = 0xD3A 5D0 ;
public const Int32 dwbSendPackets = 0xD3A0 A ;
public const Int32 dwbSendPackets = 0xD3C5 A ;
public const Int32 dwppDirect3DDevice9 = 0xA7030 ;
public const Int32 dwppDirect3DDevice9 = 0xA7030 ;
public const Int32 find_hud_element = 0x2ECFC0A 0 ;
public const Int32 find_hud_element = 0x30AFC27 0 ;
public const Int32 force_update_spectator_glow = 0x39902 2 ;
public const Int32 force_update_spectator_glow = 0x3990D 2 ;
public const Int32 interface_engine_cvar = 0x3E9EC ;
public const Int32 interface_engine_cvar = 0x3E9EC ;
public const Int32 is_c4_owner = 0x3A57F 0 ;
public const Int32 is_c4_owner = 0x3A589 0 ;
public const Int32 m_bDormant = 0xED ;
public const Int32 m_bDormant = 0xED ;
public const Int32 m_flSpawnTime = 0xA360 ;
public const Int32 m_flSpawnTime = 0xA360 ;
public const Int32 m_pStudioHdr = 0x294C ;
public const Int32 m_pStudioHdr = 0x294C ;
public const Int32 m_pitchClassPtr = 0x5176A0 8 ;
public const Int32 m_pitchClassPtr = 0x5178AC 8 ;
public const Int32 m_yawClassPtr = 0xD33 388 ;
public const Int32 m_yawClassPtr = 0xD35 388 ;
public const Int32 model_ambient_min = 0x58CDEC ;
public const Int32 model_ambient_min = 0x58CDEC ;
public const Int32 set_abs_angles = 0x1CF0 30 ;
public const Int32 set_abs_angles = 0x1CF1 30 ;
public const Int32 set_abs_origin = 0x1CEE 70 ;
public const Int32 set_abs_origin = 0x1CEF 70 ;
}
}
} // namespace hazedumper
} // namespace hazedumper