From e90ad739372974bfcd080a3857f07f2c2436de84 Mon Sep 17 00:00:00 2001 From: sagirilover Date: Sat, 18 Apr 2020 21:41:49 +0300 Subject: [PATCH] 2.70 update --- .gitignore | 4 + AnimeSoftware/AnimeForm.Designer.cs | 51 ++++++++-- AnimeSoftware/AnimeForm.cs | 43 +++++++-- AnimeSoftware/Hacks/ClanTag.cs | 77 ++++++++++++---- AnimeSoftware/Objects/LocalPlayer.cs | 7 +- AnimeSoftware/Offsets/Offsets.cs | 92 +++++++++---------- AnimeSoftware/Offsets/ScannedOffsets.cs | 4 +- .../Debug/AnimeSoftware.csproj.CopyComplete | 0 .../Release/AnimeSoftware.csproj.CopyComplete | 0 AnimeSoftware/obj/Release/build.force | 0 10 files changed, 195 insertions(+), 83 deletions(-) delete mode 100644 AnimeSoftware/obj/Debug/AnimeSoftware.csproj.CopyComplete delete mode 100644 AnimeSoftware/obj/Release/AnimeSoftware.csproj.CopyComplete delete mode 100644 AnimeSoftware/obj/Release/build.force diff --git a/.gitignore b/.gitignore index 67a58b1..e64b4bd 100644 --- a/.gitignore +++ b/.gitignore @@ -14,3 +14,7 @@ AnimeSoftware/bin/Debug/ *.pdb AnimeSoftware/bin/Release/ + +AnimeSoftware/obj/Debug/ + +AnimeSoftware/obj/Release/ diff --git a/AnimeSoftware/AnimeForm.Designer.cs b/AnimeSoftware/AnimeForm.Designer.cs index 0ffa0a9..497f6f2 100644 --- a/AnimeSoftware/AnimeForm.Designer.cs +++ b/AnimeSoftware/AnimeForm.Designer.cs @@ -79,6 +79,9 @@ this.clantagCheckBox = new System.Windows.Forms.CheckBox(); this.velCheckBox = new System.Windows.Forms.CheckBox(); this.velnameCheckBox = new System.Windows.Forms.CheckBox(); + this.clanTextBox = new System.Windows.Forms.TextBox(); + this.clanButton = new System.Windows.Forms.Button(); + this.button1 = new System.Windows.Forms.Button(); ((System.ComponentModel.ISupportInitialize)(this.nickBox)).BeginInit(); this.nickBoxContextMenuStrip.SuspendLayout(); this.trashControl.SuspendLayout(); @@ -126,6 +129,7 @@ this.nickBox.Name = "nickBox"; this.nickBox.ReadOnly = true; this.nickBox.RowHeadersVisible = false; + this.nickBox.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect; this.nickBox.Size = new System.Drawing.Size(317, 317); this.nickBox.TabIndex = 10; this.nickBox.CellClick += new System.Windows.Forms.DataGridViewCellEventHandler(this.nickBox_CellClick); @@ -184,7 +188,7 @@ // doorspammerCheckBox // this.doorspammerCheckBox.AutoSize = true; - this.doorspammerCheckBox.Location = new System.Drawing.Point(335, 303); + this.doorspammerCheckBox.Location = new System.Drawing.Point(335, 326); this.doorspammerCheckBox.Name = "doorspammerCheckBox"; this.doorspammerCheckBox.Size = new System.Drawing.Size(93, 17); this.doorspammerCheckBox.TabIndex = 14; @@ -195,7 +199,7 @@ // blockbotCheckBox // this.blockbotCheckBox.AutoSize = true; - this.blockbotCheckBox.Location = new System.Drawing.Point(335, 347); + this.blockbotCheckBox.Location = new System.Drawing.Point(335, 370); this.blockbotCheckBox.Name = "blockbotCheckBox"; this.blockbotCheckBox.Size = new System.Drawing.Size(69, 17); this.blockbotCheckBox.TabIndex = 15; @@ -205,7 +209,7 @@ // // doorspammerButton // - this.doorspammerButton.Location = new System.Drawing.Point(335, 319); + this.doorspammerButton.Location = new System.Drawing.Point(335, 342); this.doorspammerButton.Name = "doorspammerButton"; this.doorspammerButton.Size = new System.Drawing.Size(84, 23); this.doorspammerButton.TabIndex = 17; @@ -217,7 +221,7 @@ // blockbotButton // this.blockbotButton.DialogResult = System.Windows.Forms.DialogResult.Cancel; - this.blockbotButton.Location = new System.Drawing.Point(335, 363); + this.blockbotButton.Location = new System.Drawing.Point(335, 386); this.blockbotButton.Name = "blockbotButton"; this.blockbotButton.Size = new System.Drawing.Size(84, 23); this.blockbotButton.TabIndex = 18; @@ -504,7 +508,7 @@ // // unlockButton // - this.unlockButton.Location = new System.Drawing.Point(464, 380); + this.unlockButton.Location = new System.Drawing.Point(464, 399); this.unlockButton.Name = "unlockButton"; this.unlockButton.Size = new System.Drawing.Size(10, 10); this.unlockButton.TabIndex = 31; @@ -577,6 +581,7 @@ // velnameCheckBox // this.velnameCheckBox.AutoSize = true; + this.velnameCheckBox.Enabled = false; this.velnameCheckBox.Location = new System.Drawing.Point(351, 251); this.velnameCheckBox.Name = "velnameCheckBox"; this.velnameCheckBox.Size = new System.Drawing.Size(111, 17); @@ -585,11 +590,42 @@ this.velnameCheckBox.UseVisualStyleBackColor = true; this.velnameCheckBox.CheckedChanged += new System.EventHandler(this.velnameCheckBox_CheckedChanged); // + // clanTextBox + // + this.clanTextBox.Location = new System.Drawing.Point(12, 389); + this.clanTextBox.Name = "clanTextBox"; + this.clanTextBox.Size = new System.Drawing.Size(259, 20); + this.clanTextBox.TabIndex = 42; + this.clanTextBox.Text = "Cutsom clantag"; + // + // clanButton + // + this.clanButton.Location = new System.Drawing.Point(277, 389); + this.clanButton.Name = "clanButton"; + this.clanButton.Size = new System.Drawing.Size(52, 20); + this.clanButton.TabIndex = 43; + this.clanButton.Text = "Set"; + this.clanButton.UseVisualStyleBackColor = true; + this.clanButton.Click += new System.EventHandler(this.clanButton_Click); + // + // button1 + // + this.button1.Location = new System.Drawing.Point(347, 283); + this.button1.Name = "button1"; + this.button1.Size = new System.Drawing.Size(75, 23); + this.button1.TabIndex = 44; + this.button1.Text = "button1"; + this.button1.UseVisualStyleBackColor = true; + this.button1.Click += new System.EventHandler(this.button1_Click); + // // AnimeForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.ClientSize = new System.Drawing.Size(476, 395); + this.ClientSize = new System.Drawing.Size(476, 414); + this.Controls.Add(this.button1); + this.Controls.Add(this.clanButton); + this.Controls.Add(this.clanTextBox); this.Controls.Add(this.velnameCheckBox); this.Controls.Add(this.velCheckBox); this.Controls.Add(this.clantagCheckBox); @@ -684,6 +720,9 @@ private System.Windows.Forms.CheckBox clantagCheckBox; private System.Windows.Forms.CheckBox velCheckBox; private System.Windows.Forms.CheckBox velnameCheckBox; + private System.Windows.Forms.TextBox clanTextBox; + private System.Windows.Forms.Button clanButton; + private System.Windows.Forms.Button button1; } } diff --git a/AnimeSoftware/AnimeForm.cs b/AnimeSoftware/AnimeForm.cs index b86abc8..94f76bb 100644 --- a/AnimeSoftware/AnimeForm.cs +++ b/AnimeSoftware/AnimeForm.cs @@ -1,19 +1,14 @@ -using System; +using AnimeSoftware.Hacks; +using AnimeSoftware.Injections; +using AnimeSoftware.Objects; +using Opulos.Core.UI; +using System; using System.Collections.Generic; -using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; -using System.Text; using System.Threading; -using System.Threading.Tasks; using System.Windows.Forms; -using hazedumper; -using AnimeSoftware.Hacks; -using Opulos; -using Opulos.Core.UI; -using AnimeSoftware.Objects; -using AnimeSoftware.Injections; namespace AnimeSoftware { @@ -283,6 +278,11 @@ namespace AnimeSoftware private void namestealerCheckBox_CheckedChanged(object sender, EventArgs e) { + if (namestealerCheckBox.Checked) + if (MessageBox.Show("Make sure, that you forced infinity name switching exploit in your other cheat.\nIn other way close this window.") != DialogResult.Yes) + { + namestealerCheckBox.Checked = false; + } Properties.Settings.Default.namestealer = namestealerCheckBox.Checked; Properties.Settings.Default.Save(); @@ -576,12 +576,35 @@ namespace AnimeSoftware }; veltagThread.Start(); } + velnameCheckBox.Enabled = velCheckBox.Checked; } private void velnameCheckBox_CheckedChanged(object sender, EventArgs e) { + if (velnameCheckBox.Checked) + if (MessageBox.Show("Make sure, that you forced infinity name switching exploit in your other cheat.\nIn other way close this window.") != DialogResult.Yes) + { + velnameCheckBox.Checked = false; + } Properties.Settings.Default.velName = velnameCheckBox.Checked; Properties.Settings.Default.Save(); } + + private void clanButton_Click(object sender, EventArgs e) + { + ClanTag.Set(clanTextBox.Text); + } + + private void button1_Click(object sender, EventArgs e) + { + while (true) + { + Thread.Sleep(100); + Console.WriteLine(LocalPlayer.InGame); + Console.WriteLine(LocalPlayer.Health); + } + } + + } } diff --git a/AnimeSoftware/Hacks/ClanTag.cs b/AnimeSoftware/Hacks/ClanTag.cs index 5152267..0742efc 100644 --- a/AnimeSoftware/Hacks/ClanTag.cs +++ b/AnimeSoftware/Hacks/ClanTag.cs @@ -38,8 +38,22 @@ namespace AnimeSoftware.Hacks } public static void Default() { + bool lastState = false; while (Properties.Settings.Default.clanTag) { + if (!LocalPlayer.InGame) + { + lastState = false; + continue; + } + + if (!lastState && LocalPlayer.Health == 100) + lastState = true; + + if (LocalPlayer.IsDead) + if (!lastState) + continue; + string clear = new string(' ', 15); string clantag = "animesoftware "; string safetag = clear; @@ -48,50 +62,75 @@ namespace AnimeSoftware.Hacks for (int i = 0; i <= clantag.Length; i++) { + if (!Properties.Settings.Default.clanTag) + { + ClanTag.Set(""); + return; + } + safetag = clear.Remove(0, i).Insert(0, clantag.Substring(0, i)); ClanTag.Set(safetag); Thread.Sleep(delay); } - Thread.Sleep(delay*2); - safetag = RandomGlitch(13); - ClanTag.Set(safetag); - Thread.Sleep(delay); - safetag = RandomGlitch(12); - ClanTag.Set(safetag); - Thread.Sleep(delay); - safetag = RandomGlitch(11); - ClanTag.Set(safetag); - Thread.Sleep(delay); - safetag = RandomGlitch(10); - ClanTag.Set(safetag); - Thread.Sleep(delay); - safetag = "sagirihook "; - ClanTag.Set(safetag); + + Thread.Sleep(delay * 2); + + for (int i = 13; i >= 10; i--) + { + if (!Properties.Settings.Default.clanTag) + { + ClanTag.Set(""); + return; + } + safetag = RandomGlitch(i); + ClanTag.Set(safetag); + Thread.Sleep(delay); + } + + ClanTag.Set(safetag = "sagirihook "); Thread.Sleep(delay*2); for (int i = 0; i <= clantag.Length; i++) { + if (!Properties.Settings.Default.clanTag) + { + ClanTag.Set(""); + return; + } safetag = safetag.Remove(safetag.Length - 1, 1).Insert(0, clear.Substring(0, 1)); ClanTag.Set(safetag); Thread.Sleep(delay); } } - ClanTag.Set(" "); + ClanTag.Set(""); } public static void VelTag() { int old = 0; bool changed = false; + bool lastState = false; while (Properties.Settings.Default.velTag) { Thread.Sleep(50); - if (LocalPlayer.IsDead) + if (!LocalPlayer.InGame) { - Set("velocity " + 0); + lastState = false; continue; } - + + if (!lastState && LocalPlayer.Health == 100)if (LocalPlayer.IsDead) + if (lastState) + { + Set("velocity 0"); + continue; + } + else + continue; + lastState = true; + + + int vel = (int)Math.Floor(LocalPlayer.Speed); Set("velocity " + vel.ToString()); if (vel > old) diff --git a/AnimeSoftware/Objects/LocalPlayer.cs b/AnimeSoftware/Objects/LocalPlayer.cs index 657e552..3789883 100644 --- a/AnimeSoftware/Objects/LocalPlayer.cs +++ b/AnimeSoftware/Objects/LocalPlayer.cs @@ -117,7 +117,12 @@ namespace AnimeSoftware.Objects { ClientCMD.Exec("-forward"); } - + public static void Use() + { + Memory.Write(Memory.Client + ScannedOffsets.dwUse, 5); + Thread.Sleep(20); + Memory.Write(Memory.Client + ScannedOffsets.dwUse, 4); + } public static void Jump() { Memory.Write(Memory.Client + signatures.dwForceJump, 5); diff --git a/AnimeSoftware/Offsets/Offsets.cs b/AnimeSoftware/Offsets/Offsets.cs index f74170a..ed9e85e 100644 --- a/AnimeSoftware/Offsets/Offsets.cs +++ b/AnimeSoftware/Offsets/Offsets.cs @@ -1,6 +1,6 @@ using System; -// 2020-04-07 13:13:28.164068900 UTC +// 2020-04-17 21:02:22.422237300 UTC namespace hazedumper { @@ -12,8 +12,8 @@ namespace hazedumper public const Int32 m_CollisionGroup = 0x474; public const Int32 m_Local = 0x2FBC; public const Int32 m_MoveType = 0x25C; - public const Int32 m_OriginalOwnerXuidHigh = 0x31B4; - public const Int32 m_OriginalOwnerXuidLow = 0x31B0; + public const Int32 m_OriginalOwnerXuidHigh = 0x31C4; + public const Int32 m_OriginalOwnerXuidLow = 0x31C0; public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320; public const Int32 m_SurvivalRules = 0xCF8; public const Int32 m_aimPunchAngle = 0x302C; @@ -25,20 +25,20 @@ namespace hazedumper public const Int32 m_bGunGameImmunity = 0x3930; public const Int32 m_bHasDefuser = 0xB378; public const Int32 m_bHasHelmet = 0xB35C; - public const Int32 m_bInReload = 0x3295; + public const Int32 m_bInReload = 0x32A5; public const Int32 m_bIsDefusing = 0x391C; public const Int32 m_bIsQueuedMatchmaking = 0x74; public const Int32 m_bIsScoped = 0x3914; public const Int32 m_bIsValveDS = 0x75; public const Int32 m_bSpotted = 0x93D; public const Int32 m_bSpottedByMask = 0x980; - public const Int32 m_bStartedArming = 0x33E0; + public const Int32 m_bStartedArming = 0x33F0; public const Int32 m_bUseCustomAutoExposureMax = 0x9D9; public const Int32 m_bUseCustomAutoExposureMin = 0x9D8; public const Int32 m_bUseCustomBloomScale = 0x9DA; public const Int32 m_clrRender = 0x70; public const Int32 m_dwBoneMatrix = 0x26A8; - public const Int32 m_fAccuracyPenalty = 0x3320; + public const Int32 m_fAccuracyPenalty = 0x3330; public const Int32 m_fFlags = 0x104; public const Int32 m_flC4Blow = 0x2990; public const Int32 m_flCustomAutoExposureMax = 0x9E0; @@ -46,13 +46,13 @@ namespace hazedumper public const Int32 m_flCustomBloomScale = 0x9E4; public const Int32 m_flDefuseCountDown = 0x29AC; public const Int32 m_flDefuseLength = 0x29A8; - public const Int32 m_flFallbackWear = 0x31C0; + public const Int32 m_flFallbackWear = 0x31D0; public const Int32 m_flFlashDuration = 0xA410; public const Int32 m_flFlashMaxAlpha = 0xA40C; public const Int32 m_flLastBoneSetupTime = 0x2924; public const Int32 m_flLowerBodyYawTarget = 0x3A7C; public const Int32 m_flNextAttack = 0x2D70; - public const Int32 m_flNextPrimaryAttack = 0x3228; + public const Int32 m_flNextPrimaryAttack = 0x3238; public const Int32 m_flSimulationTime = 0x268; public const Int32 m_flTimerLength = 0x2994; public const Int32 m_hActiveWeapon = 0x2EF8; @@ -61,7 +61,7 @@ namespace hazedumper public const Int32 m_hOwner = 0x29CC; public const Int32 m_hOwnerEntity = 0x14C; public const Int32 m_iAccountID = 0x2FC8; - public const Int32 m_iClip1 = 0x3254; + public const Int32 m_iClip1 = 0x3264; public const Int32 m_iCompetitiveRanking = 0x1A84; public const Int32 m_iCompetitiveWins = 0x1B88; public const Int32 m_iCrosshairId = 0xB3D4; @@ -75,12 +75,12 @@ namespace hazedumper public const Int32 m_iMostRecentModelBoneCounter = 0x2690; public const Int32 m_iObserverMode = 0x3378; public const Int32 m_iShotsFired = 0xA380; - public const Int32 m_iState = 0x3248; + public const Int32 m_iState = 0x3258; public const Int32 m_iTeamNum = 0xF4; public const Int32 m_lifeState = 0x25F; - public const Int32 m_nFallbackPaintKit = 0x31B8; - public const Int32 m_nFallbackSeed = 0x31BC; - public const Int32 m_nFallbackStatTrak = 0x31C4; + public const Int32 m_nFallbackPaintKit = 0x31C8; + public const Int32 m_nFallbackSeed = 0x31CC; + public const Int32 m_nFallbackStatTrak = 0x31D4; public const Int32 m_nForceBone = 0x268C; public const Int32 m_nTickBase = 0x3430; public const Int32 m_rgflCoordinateFrame = 0x444; @@ -109,47 +109,47 @@ namespace hazedumper public const Int32 dwClientState_PlayerInfo = 0x52B8; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D88; - public const Int32 dwEntityList = 0x4D419F4; - public const Int32 dwForceAttack = 0x3172FBC; - public const Int32 dwForceAttack2 = 0x3172FC8; - public const Int32 dwForceBackward = 0x3173010; - public const Int32 dwForceForward = 0x317301C; - public const Int32 dwForceJump = 0x51EB650; - public const Int32 dwForceLeft = 0x3172F98; - public const Int32 dwForceRight = 0x3172F8C; + public const Int32 dwEntityList = 0x4D43AB4; + public const Int32 dwForceAttack = 0x3175088; + public const Int32 dwForceAttack2 = 0x3175094; + public const Int32 dwForceBackward = 0x31750DC; + public const Int32 dwForceForward = 0x31750B8; + public const Int32 dwForceJump = 0x51ED750; + public const Int32 dwForceLeft = 0x31750D0; + public const Int32 dwForceRight = 0x3175058; public const Int32 dwGameDir = 0x6285F8; - public const Int32 dwGameRulesProxy = 0x525E92C; - public const Int32 dwGetAllClasses = 0xD53E6C; + public const Int32 dwGameRulesProxy = 0x5260A2C; + public const Int32 dwGetAllClasses = 0xD55F1C; public const Int32 dwGlobalVars = 0x589AD0; - public const Int32 dwGlowObjectManager = 0x52898B8; - public const Int32 dwInput = 0x5192F80; - public const Int32 dwInterfaceLinkList = 0x8F83F4; - public const Int32 dwLocalPlayer = 0xD2DB84; - public const Int32 dwMouseEnable = 0xD33728; - public const Int32 dwMouseEnablePtr = 0xD336F8; - public const Int32 dwPlayerResource = 0x317133C; - public const Int32 dwRadarBase = 0x5176764; - public const Int32 dwSensitivity = 0xD335C4; - public const Int32 dwSensitivityPtr = 0xD33598; + public const Int32 dwGlowObjectManager = 0x528B880; + public const Int32 dwInput = 0x5195060; + public const Int32 dwInterfaceLinkList = 0x8F9AF4; + public const Int32 dwLocalPlayer = 0xD2FB84; + public const Int32 dwMouseEnable = 0xD35728; + public const Int32 dwMouseEnablePtr = 0xD356F8; + public const Int32 dwPlayerResource = 0x31733FC; + public const Int32 dwRadarBase = 0x5178824; + public const Int32 dwSensitivity = 0xD355C4; + public const Int32 dwSensitivityPtr = 0xD35598; public const Int32 dwSetClanTag = 0x89E00; - public const Int32 dwViewMatrix = 0x4D33334; - public const Int32 dwWeaponTable = 0x5193A44; - public const Int32 dwWeaponTableIndex = 0x324C; - public const Int32 dwYawPtr = 0xD33388; - public const Int32 dwZoomSensitivityRatioPtr = 0xD385D0; - public const Int32 dwbSendPackets = 0xD3A0A; + public const Int32 dwViewMatrix = 0x4D353F4; + public const Int32 dwWeaponTable = 0x5195B24; + public const Int32 dwWeaponTableIndex = 0x325C; + public const Int32 dwYawPtr = 0xD35388; + public const Int32 dwZoomSensitivityRatioPtr = 0xD3A5D0; + public const Int32 dwbSendPackets = 0xD3C5A; public const Int32 dwppDirect3DDevice9 = 0xA7030; - public const Int32 find_hud_element = 0x2ECFC0A0; - public const Int32 force_update_spectator_glow = 0x399022; + public const Int32 find_hud_element = 0x30AFC270; + public const Int32 force_update_spectator_glow = 0x3990D2; public const Int32 interface_engine_cvar = 0x3E9EC; - public const Int32 is_c4_owner = 0x3A57F0; + public const Int32 is_c4_owner = 0x3A5890; public const Int32 m_bDormant = 0xED; public const Int32 m_flSpawnTime = 0xA360; public const Int32 m_pStudioHdr = 0x294C; - public const Int32 m_pitchClassPtr = 0x5176A08; - public const Int32 m_yawClassPtr = 0xD33388; + public const Int32 m_pitchClassPtr = 0x5178AC8; + public const Int32 m_yawClassPtr = 0xD35388; public const Int32 model_ambient_min = 0x58CDEC; - public const Int32 set_abs_angles = 0x1CF030; - public const Int32 set_abs_origin = 0x1CEE70; + public const Int32 set_abs_angles = 0x1CF130; + public const Int32 set_abs_origin = 0x1CEF70; } } // namespace hazedumper diff --git a/AnimeSoftware/Offsets/ScannedOffsets.cs b/AnimeSoftware/Offsets/ScannedOffsets.cs index eba1be1..6542543 100644 --- a/AnimeSoftware/Offsets/ScannedOffsets.cs +++ b/AnimeSoftware/Offsets/ScannedOffsets.cs @@ -13,10 +13,12 @@ namespace AnimeSoftware public static int ClientCMD; public static int UserInfoTable; public static int SetConVar; - public static int LvlBypass; + public static int dwUse; public static int Console; + public static void Init() { + dwUse = Memory.FindPattern(new byte[] { 0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x8B, 0xF2, 0x8B, 0xC1, 0x83, 0xCE, 0x20 }, "xx????xxxxxxx", Memory.Client, Memory.ClientSize); ClientCMD = Memory.FindPattern(new byte[] { 0x55, 0x8B, 0xEC, 0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x81, 0xF9, 0x00, 0x00, 0x00, 0x00, 0x75, 0x0C, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x00, 0xEB, 0x05, 0x8B, 0x01, 0xFF, 0x50, 0x34, 0x50, 0xA1 }, "xxxxx????xx????xxx????x????xxxxxxxxx", Memory.Engine, Memory.EngineSize); //UserInfoTable = Memory.FindPattern(new byte[] { 0x8B, 0x89, 0x00, 0x00, 0x00, 0x00, 0x85, 0xC9, 0x0F, 0x84, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x01 }, "xx????xxxx????xx", Memory.Engine, Memory.EngineSize); //SetConVar = Memory.FindPattern(new byte[] { 0x8D, 0x4C, 0x24, 0x1C, 0xE8, 0x00, 0x00, 0x00, 0x00, 0x56 }, "xxxxx????x", Memory.Engine, Memory.EngineSize); diff --git a/AnimeSoftware/obj/Debug/AnimeSoftware.csproj.CopyComplete b/AnimeSoftware/obj/Debug/AnimeSoftware.csproj.CopyComplete deleted file mode 100644 index e69de29..0000000 diff --git a/AnimeSoftware/obj/Release/AnimeSoftware.csproj.CopyComplete b/AnimeSoftware/obj/Release/AnimeSoftware.csproj.CopyComplete deleted file mode 100644 index e69de29..0000000 diff --git a/AnimeSoftware/obj/Release/build.force b/AnimeSoftware/obj/Release/build.force deleted file mode 100644 index e69de29..0000000