velocity tag, clantag, chatbreaker fix
master
sagirilover 5 years ago
parent 347621b858
commit 248f8d68ca
  1. 30
      .gitignore
  2. 1336
      AnimeSoftware/AnimeForm.Designer.cs
  3. 1221
      AnimeSoftware/AnimeForm.cs
  4. 280
      AnimeSoftware/AnimeForm.resx
  5. 250
      AnimeSoftware/AnimeSoftware.csproj
  6. 175
      AnimeSoftware/App.config
  7. 119
      AnimeSoftware/Checks.cs
  8. 264
      AnimeSoftware/Hacks/Aimbot.cs
  9. 140
      AnimeSoftware/Hacks/BHop.cs
  10. 234
      AnimeSoftware/Hacks/BlockBot.cs
  11. 59
      AnimeSoftware/Hacks/ChatSpammer.cs
  12. 138
      AnimeSoftware/Hacks/ClanTag.cs
  13. 82
      AnimeSoftware/Hacks/ConVarManager.cs
  14. 74
      AnimeSoftware/Hacks/DoorSpam.cs
  15. 185
      AnimeSoftware/Hacks/NameStealer.cs
  16. 92
      AnimeSoftware/Hacks/PerfectNade.cs
  17. 142
      AnimeSoftware/Hacks/RunboostBot.cs
  18. 105
      AnimeSoftware/Hacks/Visuals.cs
  19. 94
      AnimeSoftware/Hacks/WeaponSpammer.cs
  20. 134
      AnimeSoftware/Injections/ConVar.cs
  21. 26
      AnimeSoftware/Injections/CreateThread.cs
  22. 158
      AnimeSoftware/Injections/DllImport.cs
  23. 522
      AnimeSoftware/Memory.cs
  24. 70
      AnimeSoftware/Objects/ClientCMD.cs
  25. 390
      AnimeSoftware/Objects/Entity.cs
  26. 495
      AnimeSoftware/Objects/LocalPlayer.cs
  27. 86
      AnimeSoftware/Offsets/Offsets.cs
  28. 53
      AnimeSoftware/Offsets/ScannedOffsets.cs
  29. 544
      AnimeSoftware/Properties/Settings.Designer.cs
  30. 133
      AnimeSoftware/Properties/Settings.settings
  31. 577
      AnimeSoftware/Structs.cs
  32. 0
      AnimeSoftware/obj/Debug/AnimeSoftware.csproj.CopyComplete
  33. 0
      AnimeSoftware/obj/Release/AnimeSoftware.csproj.CopyComplete
  34. 0
      AnimeSoftware/obj/Release/build.force

30
.gitignore vendored

@ -1,14 +1,16 @@
.vs/AnimeSoftware/v16/
AnimeSoftware/bin/Debug/
*.resources
*.txt
*.cache
*.exe
*.pdb
.vs/AnimeSoftware/v16/
AnimeSoftware/bin/Debug/
*.resources
*.txt
*.cache
*.exe
*.pdb
AnimeSoftware/bin/Release/

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@ -1,147 +1,135 @@
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<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

@ -1,84 +1,93 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="AnimeSoftware.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
<section name="AnimeSoftware.Properties.Hotkey" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<userSettings>
<AnimeSoftware.Properties.Settings>
<setting name="bhop" serializeAs="String">
<value>False</value>
</setting>
<setting name="doorspammer" serializeAs="String">
<value>False</value>
</setting>
<setting name="blockbot" serializeAs="String">
<value>False</value>
</setting>
<setting name="namestealer" serializeAs="String">
<value>False</value>
</setting>
<setting name="runboostbot" serializeAs="String">
<value>False</value>
</setting>
<setting name="autostrafe" serializeAs="String">
<value>False</value>
</setting>
<setting name="weaponspammer" serializeAs="String">
<value>False</value>
</setting>
<setting name="friendlyfire" serializeAs="String">
<value>False</value>
</setting>
<setting name="aimbot" serializeAs="String">
<value>False</value>
</setting>
<setting name="fov" serializeAs="String">
<value>1</value>
</setting>
<setting name="boneid" serializeAs="String">
<value>0</value>
</setting>
<setting name="smooth" serializeAs="String">
<value>1</value>
</setting>
<setting name="rsc" serializeAs="String">
<value>False</value>
</setting>
<setting name="unlock" serializeAs="String">
<value>False</value>
</setting>
<setting name="fakefriendlyfire" serializeAs="String">
<value>True</value>
</setting>
<setting name="debug" serializeAs="String">
<value>False</value>
</setting>
<setting name="perfectnade" serializeAs="String">
<value>False</value>
</setting>
<setting name="chatcleaner" serializeAs="String">
<value>False</value>
</setting>
<setting name="bhopChoke" serializeAs="String">
<value>0</value>
</setting>
</AnimeSoftware.Properties.Settings>
<AnimeSoftware.Properties.Hotkey>
<setting name="blockbotKey" serializeAs="String">
<value>18</value>
</setting>
<setting name="doorspammerKey" serializeAs="String">
<value>20</value>
</setting>
<setting name="runboostbotKey" serializeAs="String">
<value>90</value>
</setting>
</AnimeSoftware.Properties.Hotkey>
</userSettings>
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="AnimeSoftware.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
<section name="AnimeSoftware.Properties.Hotkey" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<userSettings>
<AnimeSoftware.Properties.Settings>
<setting name="bhop" serializeAs="String">
<value>False</value>
</setting>
<setting name="doorspammer" serializeAs="String">
<value>False</value>
</setting>
<setting name="blockbot" serializeAs="String">
<value>False</value>
</setting>
<setting name="namestealer" serializeAs="String">
<value>False</value>
</setting>
<setting name="runboostbot" serializeAs="String">
<value>False</value>
</setting>
<setting name="autostrafe" serializeAs="String">
<value>False</value>
</setting>
<setting name="weaponspammer" serializeAs="String">
<value>False</value>
</setting>
<setting name="friendlyfire" serializeAs="String">
<value>False</value>
</setting>
<setting name="aimbot" serializeAs="String">
<value>False</value>
</setting>
<setting name="fov" serializeAs="String">
<value>1</value>
</setting>
<setting name="boneid" serializeAs="String">
<value>0</value>
</setting>
<setting name="smooth" serializeAs="String">
<value>1</value>
</setting>
<setting name="rsc" serializeAs="String">
<value>False</value>
</setting>
<setting name="unlock" serializeAs="String">
<value>False</value>
</setting>
<setting name="fakefriendlyfire" serializeAs="String">
<value>True</value>
</setting>
<setting name="debug" serializeAs="String">
<value>False</value>
</setting>
<setting name="perfectnade" serializeAs="String">
<value>False</value>
</setting>
<setting name="chatcleaner" serializeAs="String">
<value>False</value>
</setting>
<setting name="bhopChoke" serializeAs="String">
<value>0</value>
</setting>
<setting name="clanTag" serializeAs="String">
<value>False</value>
</setting>
<setting name="velTag" serializeAs="String">
<value>False</value>
</setting>
<setting name="velName" serializeAs="String">
<value>False</value>
</setting>
</AnimeSoftware.Properties.Settings>
<AnimeSoftware.Properties.Hotkey>
<setting name="blockbotKey" serializeAs="String">
<value>18</value>
</setting>
<setting name="doorspammerKey" serializeAs="String">
<value>20</value>
</setting>
<setting name="runboostbotKey" serializeAs="String">
<value>90</value>
</setting>
</AnimeSoftware.Properties.Hotkey>
</userSettings>
</configuration>

@ -1,59 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AnimeSoftware
{
class Checks
{
public static bool Update = false;
public static void Start()
{
while (true)
{
if (!LocalPlayer.InGame)
Update = false;
if (LocalPlayer.InGame && !Update)
{
PreLoad();
}
Thread.Sleep(1000);
}
}
public static void PreLoad()
{
if (!LocalPlayer.InGame)
return;
Update = true;
LocalPlayer.GetIndex();
LocalPlayer.Name = LocalPlayer.GetName2;
}
public static void CheckVersion()
{
string url = "https://raw.githubusercontent.com/sagirilover/AnimeSoftware/master/version"; // only for fix critical bugs
using (WebClient client = new WebClient())
{
string s = client.DownloadString(url);
if (version != s.Substring(0, 5))
{
DialogResult result = MessageBox.Show("New update: " + s + "\nRedirect to github?", "New version.", MessageBoxButtons.YesNo);
if(result==DialogResult.Yes)
System.Diagnostics.Process.Start("https://github.com/sagirilover/AnimeSoftware");
}
}
}
public static string version = "v2.40";
}
}
using AnimeSoftware.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AnimeSoftware
{
class Checks
{
public static bool Update = false;
public static void Start()
{
while (true)
{
if (!LocalPlayer.InGame)
Update = false;
if (LocalPlayer.InGame && !Update)
{
PreLoad();
}
Thread.Sleep(1000);
}
}
public static void PreLoad()
{
if (!LocalPlayer.InGame)
return;
Update = true;
LocalPlayer.GetIndex();
LocalPlayer.Name = LocalPlayer.GetName2;
}
public static void CheckVersion()
{
string url = "https://raw.githubusercontent.com/sagirilover/AnimeSoftware/master/version"; // only for fix critical bugs
using (WebClient client = new WebClient())
{
string s = client.DownloadString(url);
if (version != s.Substring(0, 5))
{
DialogResult result = MessageBox.Show("New update: " + s + "\nRedirect to github?", "New version.", MessageBoxButtons.YesNo);
if(result==DialogResult.Yes)
System.Diagnostics.Process.Start("https://github.com/sagirilover/AnimeSoftware");
}
}
}
public static string version = "v2.60";
}
}

@ -1,131 +1,133 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.Threading;
namespace AnimeSoftware
{
class Aimbot
{
public static Vector3 oldPunchAngle = new Vector3();
public static void Start()
{
while (Properties.Settings.Default.aimbot)
{
Thread.Sleep(1);
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
if (LocalPlayer.Dormant)
continue;
if (!((DllImport.GetAsyncKeyState(0x01) & 0x8000) != 0))
continue;
Entity target = BestFOV(Properties.Settings.Default.fov, Properties.Settings.Default.boneid);
if (target.Index == -1)
continue;
LocalPlayer.ViewAngle = NormalizedAngle(Smooth(LocalPlayer.ViewAngle,RSC(CalcAngle(LocalPlayer.ViewPosition, target.BonePosition(Properties.Settings.Default.boneid)))));
}
}
public static Vector3 CalcAngle(Vector3 src, Vector3 dst)
{
Vector3 angles = new Vector3 { x = 0, y = 0, z = 0 };
double[] delta = { (src.x - dst.x), (src.y - dst.y), (src.z - dst.z) };
float hyp = (float)Math.Sqrt(delta[0] * delta[0] + delta[1] * delta[1] + delta[2] * delta[2]);
angles.x = (float)(Math.Atan(delta[2] / hyp) * 180.0f / Math.PI);
angles.y = (float)(Math.Atan(delta[1] / delta[0]) * 180.0f / Math.PI);
if (delta[0] >= 0.0f)
{
angles.y += 180.0f;
}
return angles;
}
public static Vector3 Smooth(Vector3 src, Vector3 dst)
{
Vector3 smoothed = dst - src;
smoothed = src + smoothed/100*Properties.Settings.Default.smooth;
return smoothed;
}
public static Vector3 RSC(Vector3 src)
{
src -= LocalPlayer.PunchAngle * 2.0f;
oldPunchAngle = LocalPlayer.PunchAngle * 2.0f;
return NormalizedAngle(src);
}
public static Entity BestDistance()
{
int Index=-1;
float bestDistance = 999999f, tmpDistance;
foreach(Entity x in Entity.List())
{
if (x.Health <= 0)
continue;
if ((tmpDistance = x.DistanceToPlayer) < bestDistance)
{
bestDistance = tmpDistance;
Index = x.Index;
}
}
return new Entity(Index);
}
public static Entity BestFOV(float FOV, int boneID = 6)
{
int Index = -1;
float bestFOV = 180f, tmpFOV;
foreach(Entity x in Entity.List())
{
if (x.Health <= 0)
continue;
if (x.Dormant)
continue;
if (!Properties.Settings.Default.friendlyfire && x.isTeam)
continue;
if ((tmpFOV = NormalizedAngle(LocalPlayer.ViewAngle - CalcAngle(LocalPlayer.ViewPosition, x.BonePosition(boneID))).Length) < FOV)
{
if (tmpFOV < bestFOV)
{
Index = x.Index;
bestFOV = tmpFOV;
}
}
}
return new Entity(Index);
}
public static Vector3 NormalizedAngle(Vector3 src)
{
while (src.x > 89.0f)
src.x -= 180.0f;
while (src.x < -89.0f)
src.x += 180.0f;
while (src.y > 180.0f)
src.y -= 360.0f;
while (src.y < -180.0f)
src.y += 360.0f;
if (src.y < -180.0f || src.y > 180.0f)
src.y = 0.0f;
if (src.x < -89.0f || src.x > 89.0f)
src.x = 0.0f;
return src;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.Threading;
using AnimeSoftware.Injections;
using AnimeSoftware.Objects;
namespace AnimeSoftware.Hacks
{
class Aimbot
{
public static Vector3 oldPunchAngle = new Vector3();
public static void Start()
{
while (Properties.Settings.Default.aimbot)
{
Thread.Sleep(1);
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
if (LocalPlayer.Dormant)
continue;
if (!((DllImport.GetAsyncKeyState(0x01) & 0x8000) != 0))
continue;
Entity target = BestFOV(Properties.Settings.Default.fov, Properties.Settings.Default.boneid);
if (target.Index == -1)
continue;
LocalPlayer.ViewAngle = NormalizedAngle(Smooth(LocalPlayer.ViewAngle,RSC(CalcAngle(LocalPlayer.ViewPosition, target.BonePosition(Properties.Settings.Default.boneid)))));
}
}
public static Vector3 CalcAngle(Vector3 src, Vector3 dst)
{
Vector3 angles = new Vector3 { x = 0, y = 0, z = 0 };
double[] delta = { (src.x - dst.x), (src.y - dst.y), (src.z - dst.z) };
float hyp = (float)Math.Sqrt(delta[0] * delta[0] + delta[1] * delta[1] + delta[2] * delta[2]);
angles.x = (float)(Math.Atan(delta[2] / hyp) * 180.0f / Math.PI);
angles.y = (float)(Math.Atan(delta[1] / delta[0]) * 180.0f / Math.PI);
if (delta[0] >= 0.0f)
{
angles.y += 180.0f;
}
return angles;
}
public static Vector3 Smooth(Vector3 src, Vector3 dst)
{
Vector3 smoothed = dst - src;
smoothed = src + smoothed/100*Properties.Settings.Default.smooth;
return smoothed;
}
public static Vector3 RSC(Vector3 src)
{
src -= LocalPlayer.PunchAngle * 2.0f;
oldPunchAngle = LocalPlayer.PunchAngle * 2.0f;
return NormalizedAngle(src);
}
public static Entity BestDistance()
{
int Index=-1;
float bestDistance = 999999f, tmpDistance;
foreach(Entity x in Entity.List())
{
if (x.Health <= 0)
continue;
if ((tmpDistance = x.DistanceToPlayer) < bestDistance)
{
bestDistance = tmpDistance;
Index = x.Index;
}
}
return new Entity(Index);
}
public static Entity BestFOV(float FOV, int boneID = 6)
{
int Index = -1;
float bestFOV = 180f, tmpFOV;
foreach(Entity x in Entity.List())
{
if (x.Health <= 0)
continue;
if (x.Dormant)
continue;
if (!Properties.Settings.Default.friendlyfire && x.isTeam)
continue;
if ((tmpFOV = NormalizedAngle(LocalPlayer.ViewAngle - CalcAngle(LocalPlayer.ViewPosition, x.BonePosition(boneID))).Length) < FOV)
{
if (tmpFOV < bestFOV)
{
Index = x.Index;
bestFOV = tmpFOV;
}
}
}
return new Entity(Index);
}
public static Vector3 NormalizedAngle(Vector3 src)
{
while (src.x > 89.0f)
src.x -= 180.0f;
while (src.x < -89.0f)
src.x += 180.0f;
while (src.y > 180.0f)
src.y -= 360.0f;
while (src.y < -180.0f)
src.y += 360.0f;
if (src.y < -180.0f || src.y > 180.0f)
src.y = 0.0f;
if (src.x < -89.0f || src.x > 89.0f)
src.x = 0.0f;
return src;
}
}
}

@ -1,69 +1,71 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using hazedumper;
namespace AnimeSoftware
{
class BHop
{
public static bool strafe = false;
private static Random rnd = new Random();
public static void Start()
{
while (true)
{
Thread.Sleep(1);
if (!Properties.Settings.Default.bhop)
continue;
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
if (LocalPlayer.Speed <= 0)
continue;
Vector3 oldAngle = LocalPlayer.ViewAngle;
while ((DllImport.GetAsyncKeyState(0x20) & 0x8000) != 0)
{
Thread.Sleep(1);
if (Properties.Settings.Default.autostrafe)
{
strafe = true;
Vector3 cuurentAngle = LocalPlayer.ViewAngle;
if (cuurentAngle.y > oldAngle.y)
{
LocalPlayer.MoveLeft();
}
else if (cuurentAngle.y < oldAngle.y)
{
LocalPlayer.MoveRight();
}
}
if (LocalPlayer.Flags == 257 || LocalPlayer.Flags == 263)
{
if (rnd.Next(100) < Properties.Settings.Default.bhopChoke)
Thread.Sleep(20);
LocalPlayer.Jump();
}
oldAngle = LocalPlayer.ViewAngle;
}
if (strafe)
{
LocalPlayer.MoveClearY();
strafe = false;
}
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AnimeSoftware.Injections;
using AnimeSoftware.Objects;
using hazedumper;
namespace AnimeSoftware.Hacks
{
class BHop
{
public static bool strafe = false;
private static Random rnd = new Random();
public static void Start()
{
while (true)
{
Thread.Sleep(1);
if (!Properties.Settings.Default.bhop)
continue;
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
if (LocalPlayer.Speed <= 0)
continue;
Vector3 oldAngle = LocalPlayer.ViewAngle;
while ((DllImport.GetAsyncKeyState(0x20) & 0x8000) != 0)
{
Thread.Sleep(1);
if (Properties.Settings.Default.autostrafe)
{
strafe = true;
Vector3 cuurentAngle = LocalPlayer.ViewAngle;
if (cuurentAngle.y > oldAngle.y)
{
LocalPlayer.MoveLeft();
}
else if (cuurentAngle.y < oldAngle.y)
{
LocalPlayer.MoveRight();
}
}
if (LocalPlayer.Flags == 257 || LocalPlayer.Flags == 263)
{
if (rnd.Next(100) < Properties.Settings.Default.bhopChoke)
Thread.Sleep(20);
LocalPlayer.Jump();
}
oldAngle = LocalPlayer.ViewAngle;
}
if (strafe)
{
LocalPlayer.MoveClearY();
strafe = false;
}
}
}
}
}

@ -1,116 +1,118 @@
using System;
using hazedumper;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace AnimeSoftware
{
class BlockBot
{
public static bool blocking = false;
public static bool bb = false;
public static bool hb = false;
public static void Start()
{
while (true)
{
Thread.Sleep(1);
if (!Properties.Settings.Default.blockbot)
continue;
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
Entity target = null;
while ((DllImport.GetAsyncKeyState(Properties.Hotkey.Default.blockbotKey) & 0x8000) != 0)
{
Thread.Sleep(1);
if (target == null)
{
target = Aimbot.BestDistance();
}
blocking = true;
float speed = target.Speed;
if ((LocalPlayer.Position - target.BonePosition(8)).Length < 30)
{
if (LocalPlayer.Flags == 256)
continue;
if (bb)
{
LocalPlayer.MoveClearY();
bb = false;
}
hb = true;
if (target.Speed == 0 && (LocalPlayer.Position - target.ViewPosition).Length < 10)
{
LocalPlayer.MoveClearX();
continue;
}
LocalPlayer.ViewAngleY = Aimbot.NormalizedAngle(Aimbot.CalcAngle(LocalPlayer.ViewPosition, target.Position)).y;
LocalPlayer.MoveForward();
}
else
{
bb = true;
Vector3 angle = Aimbot.CalcAngle(LocalPlayer.ViewPosition, target.Position);
angle.y -= LocalPlayer.ViewAngle.y;
angle = Aimbot.NormalizedAngle(angle);
if (speed > 1 || Math.Abs(angle.y) > 1)
{
if (angle.y < 0.0f)
{
LocalPlayer.MoveRight();
}
else if (angle.y > 0.0f)
{
LocalPlayer.MoveLeft();
}
}
else
{
LocalPlayer.MoveClearY();
}
}
}
if (blocking || hb || bb)
{
if (hb)
{
LocalPlayer.MoveClearX();
hb = false;
}
Thread.Sleep(1);
if (bb)
{
LocalPlayer.MoveClearY();
bb = false;
}
blocking = false;
}
}
}
}
}
using System;
using hazedumper;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using AnimeSoftware.Objects;
using AnimeSoftware.Injections;
namespace AnimeSoftware.Hacks
{
class BlockBot
{
public static bool blocking = false;
public static bool bb = false;
public static bool hb = false;
public static void Start()
{
while (true)
{
Thread.Sleep(1);
if (!Properties.Settings.Default.blockbot)
continue;
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
Entity target = null;
while ((DllImport.GetAsyncKeyState(Properties.Hotkey.Default.blockbotKey) & 0x8000) != 0)
{
Thread.Sleep(1);
if (target == null)
{
target = Aimbot.BestDistance();
}
blocking = true;
float speed = target.Speed;
if ((LocalPlayer.Position - target.BonePosition(8)).Length < 30)
{
if (LocalPlayer.Flags == 256)
continue;
if (bb)
{
LocalPlayer.MoveClearY();
bb = false;
}
hb = true;
if (target.Speed == 0 && (LocalPlayer.Position - target.ViewPosition).Length < 10)
{
LocalPlayer.MoveClearX();
continue;
}
LocalPlayer.ViewAngleY = Aimbot.NormalizedAngle(Aimbot.CalcAngle(LocalPlayer.ViewPosition, target.Position)).y;
LocalPlayer.MoveForward();
}
else
{
bb = true;
Vector3 angle = Aimbot.CalcAngle(LocalPlayer.ViewPosition, target.Position);
angle.y -= LocalPlayer.ViewAngle.y;
angle = Aimbot.NormalizedAngle(angle);
if (speed > 1 || Math.Abs(angle.y) > 1)
{
if (angle.y < 0.0f)
{
LocalPlayer.MoveRight();
}
else if (angle.y > 0.0f)
{
LocalPlayer.MoveLeft();
}
}
else
{
LocalPlayer.MoveClearY();
}
}
}
if (blocking || hb || bb)
{
if (hb)
{
LocalPlayer.MoveClearX();
hb = false;
}
Thread.Sleep(1);
if (bb)
{
LocalPlayer.MoveClearY();
bb = false;
}
blocking = false;
}
}
}
}
}

@ -1,35 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace AnimeSoftware
{
class ChatSpammer
{
public static void ChatCleaner()
{
while (Properties.Settings.Default.chatcleaner)
{
Thread.Sleep(100);
//sagirilover.ml - best minecraft hvh hacks
ClientCMD.Exec("say \"﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽\"");
Thread.Sleep(100);
ClientCMD.Exec("say \"https://discord.gg/y7BysE\"");
Thread.Sleep(100);
ClientCMD.Exec("say \"sagirilover.ml - best minecraft hvh hacks\"");
Thread.Sleep(100);
ClientCMD.Exec("say \"https://vk.com/14bratik88 - best loli btw\"");
Thread.Sleep(100);
ClientCMD.Exec("say \"https://vk.com/minecrafthvh - best minecraft hvh hacks\"");
Thread.Sleep(100);
ClientCMD.Exec("say \"14sagirilover88#6557 - best loli btw\"");
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AnimeSoftware.Injections;
using AnimeSoftware.Objects;
namespace AnimeSoftware.Hacks
{
class ChatSpammer
{
public static void ChatCleaner()
{
while (Properties.Settings.Default.chatcleaner)
{
Thread.Sleep(100);
ClientCMD.Exec("say \"﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽﷽\"");
}
}
}
}

@ -0,0 +1,138 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AnimeSoftware.Injections;
using AnimeSoftware.Objects;
using hazedumper;
namespace AnimeSoftware.Hacks
{
public static class ClanTag
{
public static byte[] Shellcode = {
0xB9,0x00,0x00,0x00,0x00,
0xBA,0x00,0x00,0x00,0x00,
0xB8,0x00,0x00,0x00,0x00,
0xFF,0xD0,
0xC3,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
public static int Size = Shellcode.Length;
public static IntPtr Address;
private static Random rnd = new Random();
private static string RandomGlitch(int length)
{
string source = "#$!@%?^&*8649/\\";
string result = "";
Random rnd = new Random();
for (int i = 0; i < length; i++)
{
result += source[rnd.Next(0, source.Length)];
}
return result;
}
public static void Default()
{
while (Properties.Settings.Default.clanTag)
{
string clear = new string(' ', 15);
string clantag = "animesoftware ";
string safetag = clear;
int delay = 250;
for (int i = 0; i <= clantag.Length; i++)
{
safetag = clear.Remove(0, i).Insert(0, clantag.Substring(0, i));
ClanTag.Set(safetag);
Thread.Sleep(delay);
}
Thread.Sleep(delay*2);
safetag = RandomGlitch(13);
ClanTag.Set(safetag);
Thread.Sleep(delay);
safetag = RandomGlitch(12);
ClanTag.Set(safetag);
Thread.Sleep(delay);
safetag = RandomGlitch(11);
ClanTag.Set(safetag);
Thread.Sleep(delay);
safetag = RandomGlitch(10);
ClanTag.Set(safetag);
Thread.Sleep(delay);
safetag = "sagirihook ";
ClanTag.Set(safetag);
Thread.Sleep(delay*2);
for (int i = 0; i <= clantag.Length; i++)
{
safetag = safetag.Remove(safetag.Length - 1, 1).Insert(0, clear.Substring(0, 1));
ClanTag.Set(safetag);
Thread.Sleep(delay);
}
}
ClanTag.Set(" ");
}
public static void VelTag()
{
int old = 0;
bool changed = false;
while (Properties.Settings.Default.velTag)
{
Thread.Sleep(50);
if (LocalPlayer.IsDead)
{
Set("velocity " + 0);
continue;
}
int vel = (int)Math.Floor(LocalPlayer.Speed);
Set("velocity " + vel.ToString());
if (vel > old)
{
old = vel;
changed = true;
}
if (vel == 0 && changed && Properties.Settings.Default.velName)
{
ConVarManager.ChangeName("max " + old.ToString());
changed = false;
old = 0;
}
}
ClanTag.Set(" ");
}
public static void Set(string tag)
{
if (Address == IntPtr.Zero)
{
Allocator alloc = new Allocator();
Address = alloc.Alloc(Size);
alloc.Free();
if (Address == IntPtr.Zero)
return;
Buffer.BlockCopy(BitConverter.GetBytes((int)(Address + 18)), 0, Shellcode, 1, 4);
Buffer.BlockCopy(BitConverter.GetBytes((int)(Address + 18)), 0, Shellcode, 6, 4);
Buffer.BlockCopy(BitConverter.GetBytes(Memory.Engine + signatures.dwSetClanTag), 0, Shellcode, 11, 4);
}
if (!LocalPlayer.InGame) return;
byte[] tag_bytes = Encoding.UTF8.GetBytes(tag + "\0");
byte[] reset = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
Buffer.BlockCopy(reset, 0, Shellcode, 18, reset.Length);
Buffer.BlockCopy(tag_bytes, 0, Shellcode, 18, tag.Length > 15 ? 15 : tag.Length);
CreateThread.Create(Address, Shellcode);
}
}
}

@ -1,40 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AnimeSoftware
{
class ConVarManager
{
public static void ChangeName(string name)
{
ConVar nick = new ConVar("name");
nick.ClearCallbacks();
ClientCMD.Exec("name \"" + name + "\"");
}
public static void StealName(int id)
{
ConVar nick = new ConVar("name");
nick.ClearCallbacks();
ClientCMD.Exec("name \" " + new Entity(id).Name2 + " \"");
}
public static void VoteKick(int id)
{
//ConVar vote = new ConVar("vote");
//vote.ClearCallbacks();
ClientCMD.Exec("callvote kick " + id);
}
public static void InstantChange()
{
ConVar nick = new ConVar("name");
nick.ClearCallbacks();
ClientCMD.Exec("name \"\n\xAD\xAD\xAD\"");
}
}
}
using AnimeSoftware.Injections;
using AnimeSoftware.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AnimeSoftware.Hacks
{
class ConVarManager
{
public static void ChangeName(string name)
{
ConVar nick = new ConVar("name");
nick.ClearCallbacks();
ClientCMD.Exec("name \"" + name + "\"");
}
public static void StealName(int id)
{
ConVar nick = new ConVar("name");
nick.ClearCallbacks();
ClientCMD.Exec("name \" " + new Entity(id).Name2 + " \"");
}
public static void VoteKick(int id)
{
//ConVar vote = new ConVar("vote");
//vote.ClearCallbacks();
ClientCMD.Exec("callvote kick " + id);
}
public static void InstantChange()
{
ConVar nick = new ConVar("name");
nick.ClearCallbacks();
ClientCMD.Exec("name \"\n\xAD\xAD\xAD\"");
}
}
}

@ -1,36 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace AnimeSoftware
{
class DoorSpam
{
public static void Start()
{
while (true)
{
Thread.Sleep(50);
if (!Properties.Settings.Default.doorspammer)
continue;
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
while ((DllImport.GetAsyncKeyState(Properties.Hotkey.Default.doorspammerKey) & 0x8000) != 0)
{
ClientCMD.Exec("+use"); // I did not add this to LocalPlayer to avoid delay. But i dont try, maybe this will not happen lol
Thread.Sleep(15);
ClientCMD.Exec("-use");
Thread.Sleep(15);
}
}
}
}
}
using AnimeSoftware.Injections;
using AnimeSoftware.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace AnimeSoftware.Hacks
{
class DoorSpam
{
public static void Start()
{
while (true)
{
Thread.Sleep(50);
if (!Properties.Settings.Default.doorspammer)
continue;
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
while ((DllImport.GetAsyncKeyState(Properties.Hotkey.Default.doorspammerKey) & 0x8000) != 0)
{
ClientCMD.Exec("+use"); // I did not add this to LocalPlayer to avoid delay. But i dont try, maybe this will not happen lol
Thread.Sleep(15);
ClientCMD.Exec("-use");
Thread.Sleep(15);
}
}
}
}
}

@ -1,92 +1,93 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using hazedumper;
namespace AnimeSoftware
{
class NameStealer
{
public static int fakenametargetid = -1;
public static bool faked = false;
public static void Start()
{
while (true)
{
Thread.Sleep(1);
if (!LocalPlayer.InGame)
return;
if (Properties.Settings.Default.fakefriendlyfire && fakenametargetid != -1)
{
if (LocalPlayer.CrossHair < 64 && LocalPlayer.CrossHair > 0)
{
if (new Entity(LocalPlayer.CrossHair).isTeam)
{
if (LocalPlayer.Name != " " + new Entity(fakenametargetid).Name2 + " " && LocalPlayer.Name != new Entity(fakenametargetid).Name2 && !faked)
{
ConVarManager.StealName(fakenametargetid);
faked = true;
}
}
}
else
{
if (faked)
{
ConVarManager.ChangeName(LocalPlayer.Name);
faked = false;
}
}
}
if (Properties.Settings.Default.namestealer)
{
foreach (Entity x in Entity.List())
{
if (!Properties.Settings.Default.namestealer)
break;
ConVarManager.StealName(x.Index);
Thread.Sleep(250);
}
}
}
}
public static void ChangeName() // pasted from real gamer. another method to change
{
string name = "\n\xAD\xAD\xAD";
byte len = (byte)name.Length;
byte[] a = { 0x6, (byte)(0x8 + len), 0xA, (byte)(0x6 + len), 0xA, (byte)(0x4 + len), 0x12, len }; // prepend needed bytes
byte[] b = Encoding.ASCII.GetBytes(name);
byte[] c = { 0x18, 0x6 }; // add suffix
var final = new byte[a.Length + b.Length + c.Length]; // combine that shit boyo
// combine em like a real gamer
a.CopyTo(final, 0);
b.CopyTo(final, a.Length);
c.CopyTo(final, a.Length + b.Length);
int clientState = Memory.Read<int>(Memory.Engine + signatures.dwClientState);
int netChan = Memory.Read<int>(clientState + 0x9C);
int voiceStream = Memory.Read<int>(netChan + 0x78); // voicestream is the biggest nigga stream
uint tmp = 0;
int curbit = final.Length * 8;
Memory.WriteProcessMemory(Memory.pHandle, (IntPtr)voiceStream, final, (IntPtr)final.Length, ref tmp); // write bytes to voicestream data
Memory.WriteProcessMemory(Memory.pHandle, (IntPtr)netChan + 0x84, BitConverter.GetBytes(curbit), (IntPtr)4, ref tmp); // write curbit for voicestream
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AnimeSoftware.Objects;
using hazedumper;
namespace AnimeSoftware.Hacks
{
class NameStealer
{
public static int fakenametargetid = -1;
public static bool faked = false;
public static void Start()
{
while (true)
{
Thread.Sleep(1);
if (!LocalPlayer.InGame)
return;
if (Properties.Settings.Default.fakefriendlyfire && fakenametargetid != -1)
{
if (LocalPlayer.CrossHair < 64 && LocalPlayer.CrossHair > 0)
{
if (new Entity(LocalPlayer.CrossHair).isTeam)
{
if (LocalPlayer.Name != " " + new Entity(fakenametargetid).Name2 + " " && LocalPlayer.Name != new Entity(fakenametargetid).Name2 && !faked)
{
ConVarManager.StealName(fakenametargetid);
faked = true;
}
}
}
else
{
if (faked)
{
ConVarManager.ChangeName(LocalPlayer.Name);
faked = false;
}
}
}
if (Properties.Settings.Default.namestealer)
{
foreach (Entity x in Entity.List())
{
if (!Properties.Settings.Default.namestealer)
break;
ConVarManager.StealName(x.Index);
Thread.Sleep(250);
}
}
}
}
public static void ChangeName() // pasted from real gamer. another method to change
{
string name = "\n\xAD\xAD\xAD";
byte len = (byte)name.Length;
byte[] a = { 0x6, (byte)(0x8 + len), 0xA, (byte)(0x6 + len), 0xA, (byte)(0x4 + len), 0x12, len }; // prepend needed bytes
byte[] b = Encoding.ASCII.GetBytes(name);
byte[] c = { 0x18, 0x6 }; // add suffix
var final = new byte[a.Length + b.Length + c.Length]; // combine that shit boyo
// combine em like a real gamer
a.CopyTo(final, 0);
b.CopyTo(final, a.Length);
c.CopyTo(final, a.Length + b.Length);
int clientState = Memory.Read<int>(Memory.Engine + signatures.dwClientState);
int netChan = Memory.Read<int>(clientState + 0x9C);
int voiceStream = Memory.Read<int>(netChan + 0x78); // voicestream is the biggest nigga stream
uint tmp = 0;
int curbit = final.Length * 8;
Memory.WriteProcessMemory(Memory.pHandle, (IntPtr)voiceStream, final, (IntPtr)final.Length, ref tmp); // write bytes to voicestream data
Memory.WriteProcessMemory(Memory.pHandle, (IntPtr)netChan + 0x84, BitConverter.GetBytes(curbit), (IntPtr)4, ref tmp); // write curbit for voicestream
}
}
}

@ -1,45 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using hazedumper;
namespace AnimeSoftware
{
class PerfectNade
{
public static void Start()
{
while (true)
{
Thread.Sleep(10);
if (!Properties.Settings.Default.perfectnade)
continue;
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
if (LocalPlayer.ViewAngle.x != -89)
continue;
if (LocalPlayer.ActiveWeapon != 44)
continue;
if (LocalPlayer.Speed != 0)
continue;
if ((DllImport.GetAsyncKeyState(0x02) & 0x8000) != 0)
{
Thread.Sleep(800);
if (!((DllImport.GetAsyncKeyState(0x02) & 0x8000) != 0))
continue;
ClientCMD.Exec("+attack");
Thread.Sleep(80);
ClientCMD.Exec("-attack2");
Thread.Sleep(1);
ClientCMD.Exec("-attack");
}
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AnimeSoftware.Injections;
using AnimeSoftware.Objects;
using hazedumper;
namespace AnimeSoftware.Hacks
{
class PerfectNade
{
public static void Start()
{
while (true)
{
Thread.Sleep(10);
if (!Properties.Settings.Default.perfectnade)
continue;
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
if (LocalPlayer.ViewAngle.x != -89)
continue;
if (LocalPlayer.ActiveWeapon != 44)
continue;
if (LocalPlayer.Speed != 0)
continue;
if ((DllImport.GetAsyncKeyState(0x02) & 0x8000) != 0)
{
Thread.Sleep(800);
if (!((DllImport.GetAsyncKeyState(0x02) & 0x8000) != 0))
continue;
ClientCMD.Exec("+attack");
Thread.Sleep(80);
ClientCMD.Exec("-attack2");
Thread.Sleep(1);
ClientCMD.Exec("-attack");
}
}
}
}
}

@ -1,70 +1,72 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using hazedumper;
namespace AnimeSoftware
{
class RunboostBot
{
public static bool boosting = false;
public static void Start() //disabled
{
while (true)
{
Thread.Sleep(1);
if (!Properties.Settings.Default.runboostbot)
continue;
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
if (LocalPlayer.Dormant)
continue;
Entity target = null;
while ((DllImport.GetAsyncKeyState(Properties.Hotkey.Default.runboostbotKey) & 0x8000) != 0)
{
Thread.Sleep(1);
if (target == null)
{
target = Aimbot.BestDistance();
}
boosting = true;
Vector3 position = target.Position;
if (target.Speed <= 0)
{
LocalPlayer.MoveClearX();
}
else
{
LocalPlayer.ViewAngleY = Aimbot.NormalizedAngle(Aimbot.CalcAngle(LocalPlayer.ViewPosition, position)).y;
LocalPlayer.MoveForward();
}
}
if (boosting)
{
LocalPlayer.MoveClearX();
boosting = false;
}
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AnimeSoftware.Injections;
using AnimeSoftware.Objects;
using hazedumper;
namespace AnimeSoftware.Hacks
{
class RunboostBot
{
public static bool boosting = false;
public static void Start() //disabled
{
while (true)
{
Thread.Sleep(1);
if (!Properties.Settings.Default.runboostbot)
continue;
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
if (LocalPlayer.Dormant)
continue;
Entity target = null;
while ((DllImport.GetAsyncKeyState(Properties.Hotkey.Default.runboostbotKey) & 0x8000) != 0)
{
Thread.Sleep(1);
if (target == null)
{
target = Aimbot.BestDistance();
}
boosting = true;
Vector3 position = target.Position;
if (target.Speed <= 0)
{
LocalPlayer.MoveClearX();
}
else
{
LocalPlayer.ViewAngleY = Aimbot.NormalizedAngle(Aimbot.CalcAngle(LocalPlayer.ViewPosition, position)).y;
LocalPlayer.MoveForward();
}
}
if (boosting)
{
LocalPlayer.MoveClearX();
boosting = false;
}
}
}
}
}

@ -1,52 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using hazedumper;
using System.Drawing;
using System.Threading;
namespace AnimeSoftware
{
class Visuals
{
public static List<Entity> ToGlow = new List<Entity>();
public static void Start()
{
try
{
while (true)
{
SetGlow();
Thread.Sleep(1);
}
}
catch
{
Start();
}
}
public static void SetGlow()
{
try
{
if (ToGlow.Count <= 0)
return;
}
catch (NullReferenceException)
{
return;
}
int GlowPtr = Memory.Read<int>(Memory.Client + signatures.dwGlowObjectManager);
foreach(Entity x in ToGlow)
{
Memory.Write<GlowColor>(GlowPtr + (x.GlowIndex * 0x38 + 0x4), x.glowColor);
Memory.Write<GlowSettings>(GlowPtr + (x.GlowIndex * 0x38 + 0x24), x.glowSettings);
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using hazedumper;
using System.Drawing;
using AnimeSoftware.Objects;
using System.Threading;
namespace AnimeSoftware.Hacks
{
class Visuals
{
public static List<Entity> ToGlow = new List<Entity>();
public static void Start()
{
try
{
while (true)
{
SetGlow();
Thread.Sleep(1);
}
}
catch
{
Start();
}
}
public static void SetGlow()
{
try
{
if (ToGlow.Count <= 0)
return;
}
catch (NullReferenceException)
{
return;
}
int GlowPtr = Memory.Read<int>(Memory.Client + signatures.dwGlowObjectManager);
foreach(Entity x in ToGlow)
{
Memory.Write<GlowColor>(GlowPtr + (x.GlowIndex * 0x38 + 0x4), x.glowColor);
Memory.Write<GlowSettings>(GlowPtr + (x.GlowIndex * 0x38 + 0x24), x.glowSettings);
}
}
}
}

@ -1,46 +1,48 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using hazedumper;
namespace AnimeSoftware
{
class WeaponSpammer
{
public static void Start()
{
while (Properties.Settings.Default.weaponspammer)
{
Thread.Sleep(10);
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
if (Structs.SpamWeaponList.Contains(LocalPlayer.ActiveWeapon))
{
if (LocalPlayer.ActiveWeapon == 64 || LocalPlayer.ActiveWeapon == 262208)
{
Memory.Write<int>(Memory.Client + signatures.dwForceAttack, 5);
Thread.Sleep(100);
Memory.Write<int>(Memory.Client + signatures.dwForceAttack, 4);
Thread.Sleep(100);
}
else
{
ClientCMD.Exec("+attack2");
Thread.Sleep(10);
ClientCMD.Exec("-attack2");
}
}
}
ClientCMD.Exec("-attack2");
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AnimeSoftware.Injections;
using AnimeSoftware.Objects;
using hazedumper;
namespace AnimeSoftware.Hacks
{
class WeaponSpammer
{
public static void Start()
{
while (Properties.Settings.Default.weaponspammer)
{
Thread.Sleep(10);
if (!LocalPlayer.InGame)
continue;
if (LocalPlayer.Health <= 0)
continue;
if (Structs.SpamWeaponList.Contains(LocalPlayer.ActiveWeapon))
{
if (LocalPlayer.ActiveWeapon == 64 || LocalPlayer.ActiveWeapon == 262208)
{
Memory.Write<int>(Memory.Client + signatures.dwForceAttack, 5);
Thread.Sleep(100);
Memory.Write<int>(Memory.Client + signatures.dwForceAttack, 4);
Thread.Sleep(100);
}
else
{
ClientCMD.Exec("+attack2");
Thread.Sleep(10);
ClientCMD.Exec("-attack2");
}
}
}
ClientCMD.Exec("-attack2");
}
}
}

@ -1,67 +1,67 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using hazedumper;
namespace AnimeSoftware
{
public class ConVar
{
public int pThis;
public ConVar(int Pointer)
{
pThis = Pointer;
}
public ConVar(string name)
{
pThis = GetConVarAddress(name);
}
public int GetStringHash(string name)
{
CharCodes codes = Memory.Read<CharCodes>(Memory.vstdlib + signatures.convar_name_hash_table);
int v2 = 0;
int v3 = 0;
for (int i = 0; i < name.Length; i += 2)
{
v3 = codes.tab[v2 ^ char.ToUpper(name[i])];
if (i + 1 == name.Length)
break;
v2 = codes.tab[v3 ^ char.ToUpper(name[i + 1])];
}
return v2 | (v3 << 8);
}
public void ClearCallbacks()
{
Memory.Write<int>(pThis + 0x44 + 0xC, 0);
}
public int GetConVarAddress(string name)
{
var hash = GetStringHash(name);
int CvarEngine = Memory.Read<int>(Memory.vstdlib + signatures.interface_engine_cvar);
int Pointer = Memory.Read<int>(Memory.Read<int>(CvarEngine + 0x34) + ((byte)hash * 4));
Encoding enc = Encoding.UTF8;
while ((IntPtr)Pointer != IntPtr.Zero)
{
if (Memory.Read<int>(Pointer) == hash)
{
int ConVarPointer = Memory.Read<int>(Pointer + 0x4);
if (Memory.ReadText(Memory.pHandle, (IntPtr)Memory.Read<int>(ConVarPointer + 0xC)) == name)
{
return ConVarPointer;
}
}
Pointer = Memory.Read<int>(Pointer + 0xC);
}
return (int)IntPtr.Zero;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using hazedumper;
namespace AnimeSoftware.Injections
{
public class ConVar
{
public int pThis;
public ConVar(int Pointer)
{
pThis = Pointer;
}
public ConVar(string name)
{
pThis = GetConVarAddress(name);
}
public int GetStringHash(string name)
{
CharCodes codes = Memory.Read<CharCodes>(Memory.vstdlib + signatures.convar_name_hash_table);
int v2 = 0;
int v3 = 0;
for (int i = 0; i < name.Length; i += 2)
{
v3 = codes.tab[v2 ^ char.ToUpper(name[i])];
if (i + 1 == name.Length)
break;
v2 = codes.tab[v3 ^ char.ToUpper(name[i + 1])];
}
return v2 | (v3 << 8);
}
public void ClearCallbacks()
{
Memory.Write<int>(pThis + 0x44 + 0xC, 0);
}
public int GetConVarAddress(string name)
{
var hash = GetStringHash(name);
int CvarEngine = Memory.Read<int>(Memory.vstdlib + signatures.interface_engine_cvar);
int Pointer = Memory.Read<int>(Memory.Read<int>(CvarEngine + 0x34) + ((byte)hash * 4));
Encoding enc = Encoding.UTF8;
while ((IntPtr)Pointer != IntPtr.Zero)
{
if (Memory.Read<int>(Pointer) == hash)
{
int ConVarPointer = Memory.Read<int>(Pointer + 0x4);
if (Memory.ReadText(Memory.pHandle, (IntPtr)Memory.Read<int>(ConVarPointer + 0xC)) == name)
{
return ConVarPointer;
}
}
Pointer = Memory.Read<int>(Pointer + 0xC);
}
return (int)IntPtr.Zero;
}
}
}

@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AnimeSoftware.Injections
{
public static class CreateThread
{
public static void Create(IntPtr address, byte[] shellcode)
{
DllImport.WriteProcessMemory(Memory.pHandle, address, shellcode, shellcode.Length, 0);
IntPtr _Thread = DllImport.CreateRemoteThread(Memory.pHandle, (IntPtr)null, IntPtr.Zero, address, (IntPtr)null, 0, (IntPtr)null);
DllImport.WaitForSingleObject(_Thread, 0xFFFFFFFF);
DllImport.CloseHandle(_Thread);
}
public static void Execute(IntPtr address)
{
IntPtr _Thread = DllImport.CreateRemoteThread(Memory.pHandle, (IntPtr)null, IntPtr.Zero, address, (IntPtr)null, 0, (IntPtr)null);
DllImport.WaitForSingleObject(_Thread, 0xFFFFFFFF);
DllImport.CloseHandle(_Thread);
}
}
}

@ -1,76 +1,82 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace AnimeSoftware
{
class DllImport
{
[DllImport("user32", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern int GetAsyncKeyState(int vKey);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
internal static extern bool VirtualFreeEx(IntPtr hProcess, IntPtr lpAddress, IntPtr dwSize, int dwFreeType);
[DllImport("kernel32.dll")]
internal static extern UInt32 WaitForSingleObject(IntPtr hProcess, uint dwMilliseconds);
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern IntPtr CreateRemoteThread(IntPtr hProcess, IntPtr lpThreadAttributes, IntPtr dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, IntPtr lpThreadId);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
internal static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, IntPtr dwSize, UInt32 flAllocationType, UInt32 flProtect);
[DllImport("kernel32.dll")]
internal static extern bool CloseHandle(IntPtr hProcess);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
public static extern bool VirtualFreeEx(IntPtr hProcess, IntPtr lpAddress, int dwSize, uint dwFreeType);
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
[DllImport("user32.dll")]
public static extern bool ReleaseCapture();
}
public class Allocator
{
public Dictionary<IntPtr, IntPtr> AllocatedSize = new Dictionary<IntPtr, IntPtr>();
public IntPtr AlloacNewPage(IntPtr size)
{
var Address = DllImport.VirtualAllocEx(Memory.pHandle, IntPtr.Zero, (IntPtr)4096, (int)0x1000 | (int)0x2000, 0x40);
AllocatedSize.Add(Address, size);
return Address;
}
public void Free()
{
foreach (var key in AllocatedSize)
DllImport.VirtualFreeEx(Memory.pHandle, key.Key, 4096, (int)0x1000 | (int)0x2000);
}
public IntPtr Alloc(int size)
{
for (int i = 0; i < AllocatedSize.Count; ++i)
{
var key = AllocatedSize.ElementAt(i).Key;
int value = (int)AllocatedSize[key] + size;
if (value < 4096)
{
IntPtr CurrentAddres = IntPtr.Add(key, (int)AllocatedSize[key]);
AllocatedSize[key] = new IntPtr(value);
return CurrentAddres;
}
}
return AlloacNewPage(new IntPtr(size));
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace AnimeSoftware.Injections
{
class DllImport
{
[DllImport("kernel32.dll")]
internal static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, IntPtr nSize, ref UInt32 lpNumberOfBytesWritten);
[DllImport("kernel32.dll")]
public static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] buffer, int size, int lpNumberOfBytesWritten);
[DllImport("user32", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern int GetAsyncKeyState(int vKey);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
internal static extern bool VirtualFreeEx(IntPtr hProcess, IntPtr lpAddress, IntPtr dwSize, int dwFreeType);
[DllImport("kernel32.dll")]
internal static extern UInt32 WaitForSingleObject(IntPtr hProcess, uint dwMilliseconds);
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern IntPtr CreateRemoteThread(IntPtr hProcess, IntPtr lpThreadAttributes, IntPtr dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, IntPtr lpThreadId);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
internal static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, IntPtr dwSize, UInt32 flAllocationType, UInt32 flProtect);
[DllImport("kernel32.dll")]
internal static extern bool CloseHandle(IntPtr hProcess);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
public static extern bool VirtualFreeEx(IntPtr hProcess, IntPtr lpAddress, int dwSize, uint dwFreeType);
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
[DllImport("user32.dll")]
public static extern bool ReleaseCapture();
}
public class Allocator
{
public Dictionary<IntPtr, IntPtr> AllocatedSize = new Dictionary<IntPtr, IntPtr>();
public IntPtr AlloacNewPage(IntPtr size)
{
var Address = DllImport.VirtualAllocEx(Memory.pHandle, IntPtr.Zero, (IntPtr)4096, (int)0x1000 | (int)0x2000, 0x40);
AllocatedSize.Add(Address, size);
return Address;
}
public void Free()
{
foreach (var key in AllocatedSize)
DllImport.VirtualFreeEx(Memory.pHandle, key.Key, 4096, (int)0x1000 | (int)0x2000);
}
public IntPtr Alloc(int size)
{
for (int i = 0; i < AllocatedSize.Count; ++i)
{
var key = AllocatedSize.ElementAt(i).Key;
int value = (int)AllocatedSize[key] + size;
if (value < 4096)
{
IntPtr CurrentAddres = IntPtr.Add(key, (int)AllocatedSize[key]);
AllocatedSize[key] = new IntPtr(value);
return CurrentAddres;
}
}
return AlloacNewPage(new IntPtr(size));
}
}
}

@ -1,218 +1,304 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using System.IO;
namespace AnimeSoftware
{
class Memory
{
[DllImport("kernel32.dll")]
private static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
[DllImport("Kernel32.dll")]
internal static extern bool ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, UInt32 nSize, ref UInt32 lpNumberOfBytesRead);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [Out] byte[] lpBuffer, int dwSize, out IntPtr lpNumberOfBytesRead);
[DllImport("kernel32.dll")]
internal static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, IntPtr nSize, ref UInt32 lpNumberOfBytesWritten);
[DllImport("kernel32.dll")]
public static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] buffer, int size, int lpNumberOfBytesWritten);
const int PROCESS_VM_OPERATION = 0x0008;
const int PROCESS_VM_READ = 0x0010;
const int PROCESS_VM_WRITE = 0x0020;
public static Process process;
public static IntPtr pHandle;
public static Int32 Client;
public static Int32 ClientSize;
public static Int32 Engine;
public static Int32 EngineSize;
public static Int32 vstdlib;
public static Int32 vstdlibSize;
public static bool OpenProcess(string name)
{
try
{
process = Process.GetProcessesByName(name)[0];
return true;
}
catch
{
if (Properties.Settings.Default.debug)
Console.WriteLine("Can't open process.");
return false;
}
}
public static bool ProcessHandle()
{
try
{
pHandle = OpenProcess(PROCESS_VM_OPERATION | PROCESS_VM_READ | PROCESS_VM_WRITE, false, process.Id);
return true;
}
catch
{
if (Properties.Settings.Default.debug)
Console.WriteLine("Can't get handle.");
return false;
}
}
public static bool GetModules()
{
try
{
foreach (ProcessModule module in process.Modules)
{
if (module.ModuleName == "client_panorama.dll")
{
Client = (Int32)module.BaseAddress;
ClientSize = (Int32)module.ModuleMemorySize;
}
else if (module.ModuleName == "engine.dll")
{
Engine = (Int32)module.BaseAddress;
EngineSize = (Int32)module.ModuleMemorySize;
}
else if (module.ModuleName == "vstdlib.dll")
{
vstdlib = (Int32)module.BaseAddress;
vstdlibSize = (Int32)module.ModuleMemorySize;
}
}
if ((IntPtr)Client == IntPtr.Zero || (IntPtr)Engine == IntPtr.Zero || (IntPtr)vstdlib == IntPtr.Zero)
{
if (Properties.Settings.Default.debug)
{
Console.WriteLine(String.Format("Client: {0}\nEngine: {1}\nvstdlib: {2}\n", Client, Engine, vstdlib));
Console.WriteLine("Module error");
}
return false;
}
return true;
}
catch
{
if (Properties.Settings.Default.debug)
Console.WriteLine("Module get error");
return false;
}
}
public static T Read<T>(Int32 address)
{
int length = Marshal.SizeOf(typeof(T));
if (typeof(T) == typeof(bool))
length = 1;
byte[] buffer = new byte[length];
UInt32 nBytesRead = UInt32.MinValue;
ReadProcessMemory(pHandle, (IntPtr)address, buffer, (UInt32)length, ref nBytesRead);
return GetStructure<T>(buffer);
}
public static void Write<T>(Int32 address, T value)
{
int length = Marshal.SizeOf(typeof(T));
byte[] buffer = new byte[length];
IntPtr ptr = Marshal.AllocHGlobal(length);
Marshal.StructureToPtr(value, ptr, true);
Marshal.Copy(ptr, buffer, 0, length);
Marshal.FreeHGlobal(ptr);
UInt32 nBytesRead = UInt32.MinValue;
WriteProcessMemory(pHandle, (IntPtr)address, buffer, (IntPtr)length, ref nBytesRead);
}
public static T GetStructure<T>(byte[] bytes)
{
var handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
var structure = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
handle.Free();
return structure;
}
public static string ReadString(Int32 address, int bufferSize, Encoding enc)
{
byte[] buffer = new byte[bufferSize];
UInt32 nBytesRead = 0;
bool success = ReadProcessMemory(pHandle, (IntPtr)address, buffer, (UInt32)bufferSize, ref nBytesRead);
string text = enc.GetString(buffer);
if (text.Contains('\0'))
text = text.Substring(0, text.IndexOf('\0'));
return text;
}
public static string ReadText(IntPtr hProcess, IntPtr address)
{
using (MemoryStream ms = new MemoryStream())
{
int offset = 0;
byte read;
while ((read = ReadMemory(hProcess, address + offset, 1)[0]) != 0)
{
ms.WriteByte(read);
offset++;
}
var data = ms.ToArray();
return Encoding.UTF8.GetString(data, 0, data.Length);
}
}
public static byte[] ReadMemory(IntPtr hProcess, IntPtr address, int length)
{
byte[] data = new byte[length];
if (!ReadProcessMemory(hProcess, address, data, data.Length, out IntPtr unused))
{
return null;
}
return data;
}
public static int FindPattern(byte[] pattern, string mask, int moduleBase, int moduleSize)
{
byte[] moduleBytes = new byte[moduleSize];
uint numBytes = 0;
if (ReadProcessMemory(Memory.pHandle, (IntPtr)moduleBase, moduleBytes, (uint)moduleSize, ref numBytes))
{
for (int i = 0; i < moduleSize; i++)
{
bool found = true;
for (int l = 0; l < mask.Length; l++)
{
found = mask[l] == '?' || moduleBytes[l + i] == pattern[l];
if (!found)
break;
}
if (found)
return i;
}
}
return 0;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using System.IO;
namespace AnimeSoftware
{
class Memory
{
[DllImport("kernel32.dll")]
private static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
[DllImport("Kernel32.dll")]
internal static extern bool ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, UInt32 nSize, ref UInt32 lpNumberOfBytesRead);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern bool ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [Out] byte[] lpBuffer, int dwSize, out IntPtr lpNumberOfBytesRead);
[DllImport("kernel32.dll")]
internal static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] lpBuffer, IntPtr nSize, ref UInt32 lpNumberOfBytesWritten);
[DllImport("kernel32.dll")]
public static extern bool WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, byte[] buffer, int size, int lpNumberOfBytesWritten);
const int PROCESS_VM_OPERATION = 0x0008;
const int PROCESS_VM_READ = 0x0010;
const int PROCESS_VM_WRITE = 0x0020;
public static Process process;
public static IntPtr pHandle;
public static Int32 Client;
public static Int32 ClientSize;
public static Int32 Engine;
public static Int32 EngineSize;
public static Int32 vstdlib;
public static Int32 vstdlibSize;
public static bool OpenProcess(string name)
{
try
{
process = Process.GetProcessesByName(name)[0];
return true;
}
catch
{
if (Properties.Settings.Default.debug)
Console.WriteLine("Can't open process.");
return false;
}
}
public static bool ProcessHandle()
{
try
{
pHandle = OpenProcess(PROCESS_VM_OPERATION | PROCESS_VM_READ | PROCESS_VM_WRITE, false, process.Id);
return true;
}
catch
{
if (Properties.Settings.Default.debug)
Console.WriteLine("Can't get handle.");
return false;
}
}
public static bool GetModules()
{
try
{
foreach (ProcessModule module in process.Modules)
{
if (module.ModuleName == "client_panorama.dll")
{
Client = (Int32)module.BaseAddress;
ClientSize = (Int32)module.ModuleMemorySize;
}
else if (module.ModuleName == "engine.dll")
{
Engine = (Int32)module.BaseAddress;
EngineSize = (Int32)module.ModuleMemorySize;
}
else if (module.ModuleName == "vstdlib.dll")
{
vstdlib = (Int32)module.BaseAddress;
vstdlibSize = (Int32)module.ModuleMemorySize;
}
}
if ((IntPtr)Client == IntPtr.Zero || (IntPtr)Engine == IntPtr.Zero || (IntPtr)vstdlib == IntPtr.Zero)
{
if (Properties.Settings.Default.debug)
{
Console.WriteLine(String.Format("Client: {0}\nEngine: {1}\nvstdlib: {2}\n", Client, Engine, vstdlib));
Console.WriteLine("Module error");
}
return false;
}
return true;
}
catch
{
if (Properties.Settings.Default.debug)
Console.WriteLine("Module get error");
return false;
}
}
public static byte[] ReadBytes(Int32 address, int length)
{
byte[] buffer = new byte[length];
UInt32 nBytesRead = UInt32.MinValue;
bool success = ReadProcessMemory(pHandle, (IntPtr)address, buffer, (UInt32)length, ref nBytesRead);
return buffer;
}
public static T Read<T>(Int32 address)
{
int length = Marshal.SizeOf(typeof(T));
if (typeof(T) == typeof(bool))
length = 1;
byte[] buffer = new byte[length];
UInt32 nBytesRead = UInt32.MinValue;
ReadProcessMemory(pHandle, (IntPtr)address, buffer, (UInt32)length, ref nBytesRead);
return GetStructure<T>(buffer);
}
public static void Write<T>(Int32 address, T value)
{
int length = Marshal.SizeOf(typeof(T));
byte[] buffer = new byte[length];
IntPtr ptr = Marshal.AllocHGlobal(length);
Marshal.StructureToPtr(value, ptr, true);
Marshal.Copy(ptr, buffer, 0, length);
Marshal.FreeHGlobal(ptr);
UInt32 nBytesRead = UInt32.MinValue;
WriteProcessMemory(pHandle, (IntPtr)address, buffer, (IntPtr)length, ref nBytesRead);
}
public static T GetStructure<T>(byte[] bytes)
{
var handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
var structure = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
handle.Free();
return structure;
}
public static string ReadString(Int32 address, int bufferSize, Encoding enc)
{
byte[] buffer = new byte[bufferSize];
UInt32 nBytesRead = 0;
bool success = ReadProcessMemory(pHandle, (IntPtr)address, buffer, (UInt32)bufferSize, ref nBytesRead);
string text = enc.GetString(buffer);
if (text.Contains('\0'))
text = text.Substring(0, text.IndexOf('\0'));
return text;
}
public static string ReadText(IntPtr hProcess, IntPtr address)
{
using (MemoryStream ms = new MemoryStream())
{
int offset = 0;
byte read;
while ((read = ReadMemory(hProcess, address + offset, 1)[0]) != 0)
{
ms.WriteByte(read);
offset++;
}
var data = ms.ToArray();
return Encoding.UTF8.GetString(data, 0, data.Length);
}
}
public static byte[] ReadMemory(IntPtr hProcess, IntPtr address, int length)
{
byte[] data = new byte[length];
if (!ReadProcessMemory(hProcess, address, data, data.Length, out IntPtr unused))
{
return null;
}
return data;
}
public static int FindPattern(byte[] pattern, string mask, int moduleBase, int moduleSize)
{
byte[] moduleBytes = new byte[moduleSize];
uint numBytes = 0;
if (ReadProcessMemory(Memory.pHandle, (IntPtr)moduleBase, moduleBytes, (uint)moduleSize, ref numBytes))
{
for (int i = 0; i < moduleSize; i++)
{
bool found = true;
for (int l = 0; l < mask.Length; l++)
{
found = mask[l] == '?' || moduleBytes[l + i] == pattern[l];
if (!found)
break;
}
if (found)
return i;
}
}
return 0;
}
internal static class Sig
{
private static byte[] _dump;
private static void Dump(IntPtr module, Int32 moduleSize)
{
_dump = Memory.ReadBytes((Int32)module, moduleSize);
}
private static bool CheckSig(int index, Signature signature)
{
for (int i = 0; i < signature.ByteArray.Length; i++)
{
if (signature.Mask[i] == '?')
continue;
if (signature.ByteArray[i] != _dump[index + i])
return false;
}
return true;
}
public static Int32 COffset(string sig, int offset = 0, int extra = 0)
{
return GetOffset(sig, offset, extra, (IntPtr)Memory.Client, Memory.ClientSize);
}
public static Int32 EOffset(string sig, int offset = 0, int extra = 0)
{
return GetOffset(sig, offset, extra, (IntPtr)Memory.Engine, Memory.EngineSize);
}
public static Int32 GetOffset(string sig, int offset, int extra, IntPtr module, Int32 moduleSize)
{
Dump(module, moduleSize);
Signature signature = new Signature(sig, offset);
for (int i = 0; i < moduleSize; i++)
{
if (signature.Address == IntPtr.Zero && CheckSig(i, signature))
{
var _offset = signature.Offset;
signature = new Signature(module + i + _offset);
if (signature.Address != IntPtr.Zero)
return BitConverter.ToInt32(Memory.ReadBytes((Int32)signature.Address, 4), 0) + extra - module.ToInt32();
}
}
Console.WriteLine(String.Format("The Signature {0}\nCouldn't Be Found.", sig));
return Int32.MinValue;
}
public static Signature GetSignature(Signature sig, IntPtr module, Int32 moduleSize)
{
byte[] dumped = Memory.ReadBytes((Int32)module, moduleSize);
for (int i = 0; i < moduleSize; i++)
{
if (sig.Address == IntPtr.Zero && CheckSig(i, sig))
{
var offset = sig.Offset;
sig = new Signature(module + i + offset);
if (sig.Address != IntPtr.Zero)
{
return sig;
}
}
}
return sig;
}
}
}
}

@ -1,34 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AnimeSoftware
{
class ClientCMD
{
public static int Size = 256;
public static IntPtr Address;
public static void Exec(string szCmd)
{
if (Address == IntPtr.Zero)
{
Allocator Alloc = new Allocator();
Address = Alloc.Alloc(Size);
if (Address == IntPtr.Zero)
return;
}
//if (szCmd.Length > 255)
// szCmd = szCmd.Substring(0, 255);
var szCmd_bytes = Encoding.UTF8.GetBytes(szCmd + "\0");
Memory.WriteProcessMemory(Memory.pHandle, Address, szCmd_bytes, szCmd_bytes.Length, 0);
IntPtr Thread = DllImport.CreateRemoteThread(Memory.pHandle, (IntPtr)null, IntPtr.Zero, new IntPtr(Memory.Engine + ScannedOffsets.ClientCMD), Address, 0, (IntPtr)null);
DllImport.CloseHandle(Thread);
DllImport.WaitForSingleObject(Thread, 0xFFFFFFFF);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AnimeSoftware.Injections;
namespace AnimeSoftware.Objects
{
class ClientCMD
{
static int Size = 256;
static IntPtr Address;
public static void Exec(string szCmd, bool highPriority = false)
{
if (Address == IntPtr.Zero)
{
Allocator Alloc = new Allocator();
Address = Alloc.Alloc(Size);
if (Address == IntPtr.Zero)
return;
}
if (szCmd.Length > 255)
szCmd = szCmd.Substring(0, 255);
var szCmd_bytes = Encoding.UTF8.GetBytes(szCmd + "\0");
Memory.WriteProcessMemory(Memory.pHandle, Address, szCmd_bytes, szCmd_bytes.Length, 0);
IntPtr Thread = DllImport.CreateRemoteThread(Memory.pHandle, (IntPtr)null, IntPtr.Zero, new IntPtr(Memory.Engine + ScannedOffsets.ClientCMD), Address, 0, (IntPtr)null);
DllImport.CloseHandle(Thread);
DllImport.WaitForSingleObject(Thread, 0xFFFFFFFF);
}
}
}

@ -1,195 +1,195 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using hazedumper;
namespace AnimeSoftware
{
class Entity : IDisposable
{
public void Dispose()
{
}
public int Index;
public int Ptr
{
get
{
return Memory.Read<int>(Memory.Client + signatures.dwEntityList + (Index - 1) * 0x10);
}
}
public string Name
{
get
{
int radarBasePtr = 0x78;// : 0x54;
int radarStructSize = 0x174;// : 0x1E0;
int radarStructPos = 0x18;// : 0x24;
Encoding enc = Encoding.UTF8;// : Encoding.Unicode;
int radarBase = Memory.Read<int>(Memory.Client + signatures.dwRadarBase);
int radarPtr = Memory.Read<int>(radarBase + radarBasePtr);
int ind = Index + 1;
var nameAddr = radarPtr + ind * radarStructSize + radarStructPos;
return Memory.ReadString(nameAddr, 64, enc);
}
}
public string Name2
{
get
{
return Encoding.UTF8.GetString(pInfo.m_szPlayerName);
}
}
public GlowColor glowColor { get; set; }
public GlowSettings glowSettings { get; set; }
public bool Glowing { get; set; }
public int GlowIndex
{
get
{
return Memory.Read<int>(Ptr + netvars.m_iGlowIndex);
}
}
public float DistanceToPlayer
{
get
{
return VectorMath.Distance(Position, LocalPlayer.Position);
}
}
public Vector3 Velocity
{
get
{
Vector3 velocity = Memory.Read<Vector3>(Ptr + netvars.m_vecVelocity);
return velocity;
}
}
public player_info_s pInfo
{
get
{
int ClientState = Memory.Read<int>(Memory.Engine + signatures.dwClientState);
int pInfo = Memory.Read<int>(ClientState + signatures.dwClientState_PlayerInfo);
pInfo = Memory.Read<int>(pInfo + 0x40);
pInfo = Memory.Read<int>(pInfo + 0xC);
pInfo = Memory.Read<int>(pInfo + 0x28 + (Index - 1) * 0x34);
player_info_s info = Memory.Read<player_info_s>(pInfo);
return info;
}
}
public bool IsDead
{
get
{
return Health <= 0;
}
}
public float Speed
{
get
{
Vector3 velocity = Velocity;
float result = (float)Math.Sqrt(velocity.x * velocity.x + velocity.y * velocity.y + velocity.z * velocity.z);
return result;
}
}
public Vector3 Position
{
get
{
Vector3 position = Memory.Read<Vector3>(Ptr + netvars.m_vecOrigin);
return position;
}
}
public Vector3 ViewPosition
{
get
{
Vector3 position = Position;
position.z += Memory.Read<float>(Ptr + netvars.m_vecViewOffset + 0x8);
return position;
}
}
public int Health
{
get
{
return Memory.Read<int>(Ptr + netvars.m_iHealth);
}
}
public bool Dormant
{
get
{
return Memory.Read<bool>(Ptr + signatures.m_bDormant);
}
}
public bool isTeam
{
get
{
return Memory.Read<int>(Ptr + netvars.m_iTeamNum) == Memory.Read<int>(LocalPlayer.Ptr+netvars.m_iTeamNum);
}
}
public static Entity[] List()
{
List<Entity> entityList = new List<Entity>();
for (int i = 1; i < 64; i++)
{
Entity entity = new Entity(i);
if (entity.Ptr == 0)
continue;
if (entity.Ptr == LocalPlayer.Ptr)
{
LocalPlayer.Index = i;
continue;
}
entityList.Add(entity);
}
return entityList.ToArray();
}
public Vector3 BonePosition(int BoneID)
{
int BoneMatrix = Memory.Read<Int32>(Ptr + netvars.m_dwBoneMatrix);
Vector3 position = new Vector3
{
x = Memory.Read<float>(BoneMatrix + 0x30 * BoneID + 0x0C),
y = Memory.Read<float>(BoneMatrix + 0x30 * BoneID + 0x1C),
z = Memory.Read<float>(BoneMatrix + 0x30 * BoneID + 0x2C)
};
return position;
}
public Entity(int index)
{
Index = index;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using hazedumper;
namespace AnimeSoftware.Objects
{
class Entity : IDisposable
{
public void Dispose()
{
}
public int Index;
public int Ptr
{
get
{
return Memory.Read<int>(Memory.Client + signatures.dwEntityList + (Index - 1) * 0x10);
}
}
public string Name
{
get
{
int radarBasePtr = 0x78;// : 0x54;
int radarStructSize = 0x174;// : 0x1E0;
int radarStructPos = 0x18;// : 0x24;
Encoding enc = Encoding.UTF8;// : Encoding.Unicode;
int radarBase = Memory.Read<int>(Memory.Client + signatures.dwRadarBase);
int radarPtr = Memory.Read<int>(radarBase + radarBasePtr);
int ind = Index + 1;
var nameAddr = radarPtr + ind * radarStructSize + radarStructPos;
return Memory.ReadString(nameAddr, 64, enc);
}
}
public string Name2
{
get
{
return Encoding.UTF8.GetString(pInfo.m_szPlayerName);
}
}
public GlowColor glowColor { get; set; }
public GlowSettings glowSettings { get; set; }
public bool Glowing { get; set; }
public int GlowIndex
{
get
{
return Memory.Read<int>(Ptr + netvars.m_iGlowIndex);
}
}
public float DistanceToPlayer
{
get
{
return VectorMath.Distance(Position, LocalPlayer.Position);
}
}
public Vector3 Velocity
{
get
{
Vector3 velocity = Memory.Read<Vector3>(Ptr + netvars.m_vecVelocity);
return velocity;
}
}
public player_info_s pInfo
{
get
{
int ClientState = Memory.Read<int>(Memory.Engine + signatures.dwClientState);
int pInfo = Memory.Read<int>(ClientState + signatures.dwClientState_PlayerInfo);
pInfo = Memory.Read<int>(pInfo + 0x40);
pInfo = Memory.Read<int>(pInfo + 0xC);
pInfo = Memory.Read<int>(pInfo + 0x28 + (Index - 1) * 0x34);
player_info_s info = Memory.Read<player_info_s>(pInfo);
return info;
}
}
public bool IsDead
{
get
{
return Health <= 0;
}
}
public float Speed
{
get
{
Vector3 velocity = Velocity;
float result = (float)Math.Sqrt(velocity.x * velocity.x + velocity.y * velocity.y + velocity.z * velocity.z);
return result;
}
}
public Vector3 Position
{
get
{
Vector3 position = Memory.Read<Vector3>(Ptr + netvars.m_vecOrigin);
return position;
}
}
public Vector3 ViewPosition
{
get
{
Vector3 position = Position;
position.z += Memory.Read<float>(Ptr + netvars.m_vecViewOffset + 0x8);
return position;
}
}
public int Health
{
get
{
return Memory.Read<int>(Ptr + netvars.m_iHealth);
}
}
public bool Dormant
{
get
{
return Memory.Read<bool>(Ptr + signatures.m_bDormant);
}
}
public bool isTeam
{
get
{
return Memory.Read<int>(Ptr + netvars.m_iTeamNum) == Memory.Read<int>(LocalPlayer.Ptr+netvars.m_iTeamNum);
}
}
public static Entity[] List()
{
List<Entity> entityList = new List<Entity>();
for (int i = 1; i < 64; i++)
{
Entity entity = new Entity(i);
if (entity.Ptr == 0)
continue;
if (entity.Ptr == LocalPlayer.Ptr)
{
LocalPlayer.Index = i;
continue;
}
entityList.Add(entity);
}
return entityList.ToArray();
}
public Vector3 BonePosition(int BoneID)
{
int BoneMatrix = Memory.Read<Int32>(Ptr + netvars.m_dwBoneMatrix);
Vector3 position = new Vector3
{
x = Memory.Read<float>(BoneMatrix + 0x30 * BoneID + 0x0C),
y = Memory.Read<float>(BoneMatrix + 0x30 * BoneID + 0x1C),
z = Memory.Read<float>(BoneMatrix + 0x30 * BoneID + 0x2C)
};
return position;
}
public Entity(int index)
{
Index = index;
}
}
}

@ -1,243 +1,252 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using hazedumper;
namespace AnimeSoftware
{
class LocalPlayer : IDisposable
{
public void Dispose()
{
}
public static int Ptr
{
get
{
return Memory.Read<int>(Memory.Client + signatures.dwLocalPlayer);
}
}
public static void GetName()
{
int radarBasePtr = 0x78;
int radarStructSize = 0x174;
int radarStructPos = 0x18;
Encoding enc = Encoding.UTF8;
int radarBase = Memory.Read<int>(Memory.Client + signatures.dwRadarBase);
int radarPtr = Memory.Read<int>(radarBase + radarBasePtr);
int ind = Index + 1;
var nameAddr = radarPtr + ind * radarStructSize + radarStructPos;
Name = Memory.ReadString(nameAddr, 64, enc);
}
public static string GetName2
{
get
{
return Encoding.UTF8.GetString(pInfo.m_szPlayerName);
}
}
public static string Name { get; set; }
public static void GetIndex()
{
Index = -1;
while (Index == -1)
foreach (Entity x in Entity.List())
{
if (x.Health <= 0)
continue;
if (x.Ptr == Ptr)
{
Index = x.Index;
break;
}
}
}
public static int Index { get; set; }
public static int ShotsFired
{
get
{
return Memory.Read<Int32>(Ptr + netvars.m_iShotsFired);
}
}
public static Vector3 Position
{
get
{
Vector3 position = Memory.Read<Vector3>(Ptr + netvars.m_vecOrigin);
return position;
}
}
public static Vector3 Velocity
{
get
{
Vector3 velocity = Memory.Read<Vector3>(Ptr + netvars.m_vecVelocity);
return velocity;
}
}
public static void MoveRight()
{
ClientCMD.Exec("-moveleft");
Thread.Sleep(1);
ClientCMD.Exec("+moveright");
}
public static void MoveLeft()
{
ClientCMD.Exec("-moveright");
Thread.Sleep(1);
ClientCMD.Exec("+moveleft");
}
public static void MoveClearY()
{
ClientCMD.Exec("-moveright");
Thread.Sleep(1);
ClientCMD.Exec("-moveleft");
}
public static void MoveForward()
{
ClientCMD.Exec("+forward");
}
public static void MoveClearX()
{
ClientCMD.Exec("-forward");
}
public static void Jump()
{
Memory.Write<int>(Memory.Client + signatures.dwForceJump, 5);
Thread.Sleep(20);
Memory.Write<int>(Memory.Client + signatures.dwForceJump, 4);
}
public static int Flags
{
get
{
return Memory.Read<int>(Ptr + netvars.m_fFlags);
}
}
public static float Speed
{
get
{
Vector3 velocity = Velocity;
float result = (float)Math.Sqrt(velocity.x * velocity.x + velocity.y * velocity.y + velocity.z * velocity.z);
return result;
}
}
public static player_info_s pInfo
{
get
{
int ClientState = Memory.Read<int>(Memory.Engine + signatures.dwClientState);
int pInfo = Memory.Read<int>(ClientState + signatures.dwClientState_PlayerInfo);
pInfo = Memory.Read<int>(pInfo + 0x40);
pInfo = Memory.Read<int>(pInfo + 0xC);
pInfo = Memory.Read<int>(pInfo + 0x28 + (Index - 1) * 0x34);
player_info_s info = Memory.Read<player_info_s>(pInfo);
return info;
}
}
public static bool InGame
{
get
{
int ClientState = Memory.Read<int>(Memory.Engine + signatures.dwClientState);
return Memory.Read<int>(ClientState + signatures.dwClientState_State) == 6;
}
}
public static int CrossHair
{
get
{
return Memory.Read<int>(Ptr + netvars.m_iCrosshairId);
}
}
public static bool Dormant
{
get
{
return Memory.Read<bool>(Ptr + signatures.m_bDormant);
}
}
public static int Health
{
get
{
return Memory.Read<int>(Ptr + netvars.m_iHealth);
}
}
public static int ActiveWeapon
{
get
{
int weaponHandle = Memory.Read<int>(Ptr + netvars.m_hActiveWeapon) & 0xFFF;
return Memory.Read<int>(Memory.Read<int>(Memory.Client + signatures.dwEntityList + (weaponHandle - 1) * 0x10) + netvars.m_iItemDefinitionIndex);
}
}
public static Vector3 ViewPosition
{
get
{
Vector3 position = Position;
position.z += Memory.Read<float>(Ptr + netvars.m_vecViewOffset + 0x8);
return position;
}
}
public static Vector3 ViewAngle
{
get
{
int ClientState = Memory.Read<Int32>(Memory.Engine + signatures.dwClientState);
Vector3 viewAngles = Memory.Read<Vector3>(ClientState + signatures.dwClientState_ViewAngles);
return viewAngles;
}
set
{
int ClientState = Memory.Read<Int32>(Memory.Engine + signatures.dwClientState);
Memory.Write<Vector3>(ClientState + signatures.dwClientState_ViewAngles, value);
}
}
public static Vector3 PunchAngle
{
get
{
return Memory.Read<Vector3>(Ptr + netvars.m_aimPunchAngle);
}
}
public static Vector3 LocalViewAngle
{
set
{
Memory.Write<Vector3>(Ptr + netvars.m_viewPunchAngle, value);
}
}
public static float ViewAngleY
{
set
{
int ClientState = Memory.Read<Int32>(Memory.Engine + signatures.dwClientState);
Memory.Write<float>(ClientState + signatures.dwClientState_ViewAngles + 0x4, value);
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using AnimeSoftware.Injections;
using hazedumper;
namespace AnimeSoftware.Objects
{
class LocalPlayer : IDisposable
{
public void Dispose()
{
}
public static int Ptr
{
get
{
return Memory.Read<int>(Memory.Client + signatures.dwLocalPlayer);
}
}
public static void GetName()
{
int radarBasePtr = 0x78;
int radarStructSize = 0x174;
int radarStructPos = 0x18;
Encoding enc = Encoding.UTF8;
int radarBase = Memory.Read<int>(Memory.Client + signatures.dwRadarBase);
int radarPtr = Memory.Read<int>(radarBase + radarBasePtr);
int ind = Index + 1;
var nameAddr = radarPtr + ind * radarStructSize + radarStructPos;
Name = Memory.ReadString(nameAddr, 64, enc);
}
public static string GetName2
{
get
{
return Encoding.UTF8.GetString(pInfo.m_szPlayerName);
}
}
public static string Name { get; set; }
public static void GetIndex()
{
Index = -1;
while (Index == -1)
foreach (Entity x in Entity.List())
{
if (x.Health <= 0)
continue;
if (x.Ptr == Ptr)
{
Index = x.Index;
break;
}
}
}
public static int Index { get; set; }
public static int ShotsFired
{
get
{
return Memory.Read<Int32>(Ptr + netvars.m_iShotsFired);
}
}
public static Vector3 Position
{
get
{
Vector3 position = Memory.Read<Vector3>(Ptr + netvars.m_vecOrigin);
return position;
}
}
public static Vector3 Velocity
{
get
{
Vector3 velocity = Memory.Read<Vector3>(Ptr + netvars.m_vecVelocity);
return velocity;
}
}
public static void MoveRight()
{
ClientCMD.Exec("-moveleft");
Thread.Sleep(1);
ClientCMD.Exec("+moveright");
}
public static void MoveLeft()
{
ClientCMD.Exec("-moveright");
Thread.Sleep(1);
ClientCMD.Exec("+moveleft");
}
public static void MoveClearY()
{
ClientCMD.Exec("-moveright");
Thread.Sleep(1);
ClientCMD.Exec("-moveleft");
}
public static void MoveForward()
{
ClientCMD.Exec("+forward");
}
public static void MoveClearX()
{
ClientCMD.Exec("-forward");
}
public static void Jump()
{
Memory.Write<int>(Memory.Client + signatures.dwForceJump, 5);
Thread.Sleep(15);
Memory.Write<int>(Memory.Client + signatures.dwForceJump, 4);
}
public static int Flags
{
get
{
return Memory.Read<int>(Ptr + netvars.m_fFlags);
}
}
public static bool IsDead
{
get
{
return Health <= 0;
}
}
public static float Speed
{
get
{
Vector3 velocity = Velocity;
float result = (float)Math.Sqrt(velocity.x * velocity.x + velocity.y * velocity.y);
return result;
}
}
public static player_info_s pInfo
{
get
{
int ClientState = Memory.Read<int>(Memory.Engine + signatures.dwClientState);
int pInfo = Memory.Read<int>(ClientState + signatures.dwClientState_PlayerInfo);
pInfo = Memory.Read<int>(pInfo + 0x40);
pInfo = Memory.Read<int>(pInfo + 0xC);
pInfo = Memory.Read<int>(pInfo + 0x28 + (Index - 1) * 0x34);
player_info_s info = Memory.Read<player_info_s>(pInfo);
return info;
}
}
public static bool InGame
{
get
{
int ClientState = Memory.Read<int>(Memory.Engine + signatures.dwClientState);
return Memory.Read<int>(ClientState + signatures.dwClientState_State) == 6;
}
}
public static int CrossHair
{
get
{
return Memory.Read<int>(Ptr + netvars.m_iCrosshairId);
}
}
public static bool Dormant
{
get
{
return Memory.Read<bool>(Ptr + signatures.m_bDormant);
}
}
public static int Health
{
get
{
return Memory.Read<int>(Ptr + netvars.m_iHealth);
}
}
public static int ActiveWeapon
{
get
{
int weaponHandle = Memory.Read<int>(Ptr + netvars.m_hActiveWeapon) & 0xFFF;
return Memory.Read<int>(Memory.Read<int>(Memory.Client + signatures.dwEntityList + (weaponHandle - 1) * 0x10) + netvars.m_iItemDefinitionIndex);
}
}
public static Vector3 ViewPosition
{
get
{
Vector3 position = Position;
position.z += Memory.Read<float>(Ptr + netvars.m_vecViewOffset + 0x8);
return position;
}
}
public static Vector3 ViewAngle
{
get
{
int ClientState = Memory.Read<Int32>(Memory.Engine + signatures.dwClientState);
Vector3 viewAngles = Memory.Read<Vector3>(ClientState + signatures.dwClientState_ViewAngles);
return viewAngles;
}
set
{
int ClientState = Memory.Read<Int32>(Memory.Engine + signatures.dwClientState);
Memory.Write<Vector3>(ClientState + signatures.dwClientState_ViewAngles, value);
}
}
public static Vector3 PunchAngle
{
get
{
return Memory.Read<Vector3>(Ptr + netvars.m_aimPunchAngle);
}
}
public static Vector3 LocalViewAngle
{
set
{
Memory.Write<Vector3>(Ptr + netvars.m_viewPunchAngle, value);
}
}
public static float ViewAngleY
{
set
{
int ClientState = Memory.Read<Int32>(Memory.Engine + signatures.dwClientState);
Memory.Write<float>(ClientState + signatures.dwClientState_ViewAngles + 0x4, value);
}
}
}
}

@ -1,6 +1,6 @@
using System;
// 2020-02-12 12:19:20.845999100 UTC
// 2020-04-07 13:13:28.164068900 UTC
namespace hazedumper
{
@ -57,7 +57,7 @@ namespace hazedumper
public const Int32 m_flTimerLength = 0x2994;
public const Int32 m_hActiveWeapon = 0x2EF8;
public const Int32 m_hMyWeapons = 0x2DF8;
public const Int32 m_hObserverTarget = 0x3388;
public const Int32 m_hObserverTarget = 0x338C;
public const Int32 m_hOwner = 0x29CC;
public const Int32 m_hOwnerEntity = 0x14C;
public const Int32 m_iAccountID = 0x2FC8;
@ -73,7 +73,7 @@ namespace hazedumper
public const Int32 m_iItemDefinitionIndex = 0x2FAA;
public const Int32 m_iItemIDHigh = 0x2FC0;
public const Int32 m_iMostRecentModelBoneCounter = 0x2690;
public const Int32 m_iObserverMode = 0x3374;
public const Int32 m_iObserverMode = 0x3378;
public const Int32 m_iShotsFired = 0xA380;
public const Int32 m_iState = 0x3248;
public const Int32 m_iTeamNum = 0xF4;
@ -82,10 +82,10 @@ namespace hazedumper
public const Int32 m_nFallbackSeed = 0x31BC;
public const Int32 m_nFallbackStatTrak = 0x31C4;
public const Int32 m_nForceBone = 0x268C;
public const Int32 m_nTickBase = 0x342C;
public const Int32 m_nTickBase = 0x3430;
public const Int32 m_rgflCoordinateFrame = 0x444;
public const Int32 m_szCustomName = 0x303C;
public const Int32 m_szLastPlaceName = 0x35B0;
public const Int32 m_szLastPlaceName = 0x35B4;
public const Int32 m_thirdPersonViewAngles = 0x31D8;
public const Int32 m_vecOrigin = 0x138;
public const Int32 m_vecVelocity = 0x114;
@ -100,7 +100,7 @@ namespace hazedumper
public const Int32 clientstate_last_outgoing_command = 0x4D24;
public const Int32 clientstate_net_channel = 0x9C;
public const Int32 convar_name_hash_table = 0x2F0F8;
public const Int32 dwClientState = 0x588D9C;
public const Int32 dwClientState = 0x589DCC;
public const Int32 dwClientState_GetLocalPlayer = 0x180;
public const Int32 dwClientState_IsHLTV = 0x4D40;
public const Int32 dwClientState_Map = 0x28C;
@ -109,47 +109,47 @@ namespace hazedumper
public const Int32 dwClientState_PlayerInfo = 0x52B8;
public const Int32 dwClientState_State = 0x108;
public const Int32 dwClientState_ViewAngles = 0x4D88;
public const Int32 dwEntityList = 0x4D3C7BC;
public const Int32 dwForceAttack = 0x316DD80;
public const Int32 dwForceAttack2 = 0x316DD8C;
public const Int32 dwForceBackward = 0x316DDD4;
public const Int32 dwForceForward = 0x316DDB0;
public const Int32 dwForceJump = 0x51E0004;
public const Int32 dwForceLeft = 0x316DDC8;
public const Int32 dwForceRight = 0x316DDEC;
public const Int32 dwGameDir = 0x6274F8;
public const Int32 dwGameRulesProxy = 0x52532EC;
public const Int32 dwGetAllClasses = 0xD4ED9C;
public const Int32 dwGlobalVars = 0x588AA0;
public const Int32 dwGlowObjectManager = 0x527DFA0;
public const Int32 dwInput = 0x5187980;
public const Int32 dwInterfaceLinkList = 0x8F4084;
public const Int32 dwLocalPlayer = 0xD28B74;
public const Int32 dwMouseEnable = 0xD2E718;
public const Int32 dwMouseEnablePtr = 0xD2E6E8;
public const Int32 dwPlayerResource = 0x316C10C;
public const Int32 dwRadarBase = 0x517152C;
public const Int32 dwSensitivity = 0xD2E5B4;
public const Int32 dwSensitivityPtr = 0xD2E588;
public const Int32 dwSetClanTag = 0x89D60;
public const Int32 dwViewMatrix = 0x4D2E0E4;
public const Int32 dwWeaponTable = 0x5188440;
public const Int32 dwEntityList = 0x4D419F4;
public const Int32 dwForceAttack = 0x3172FBC;
public const Int32 dwForceAttack2 = 0x3172FC8;
public const Int32 dwForceBackward = 0x3173010;
public const Int32 dwForceForward = 0x317301C;
public const Int32 dwForceJump = 0x51EB650;
public const Int32 dwForceLeft = 0x3172F98;
public const Int32 dwForceRight = 0x3172F8C;
public const Int32 dwGameDir = 0x6285F8;
public const Int32 dwGameRulesProxy = 0x525E92C;
public const Int32 dwGetAllClasses = 0xD53E6C;
public const Int32 dwGlobalVars = 0x589AD0;
public const Int32 dwGlowObjectManager = 0x52898B8;
public const Int32 dwInput = 0x5192F80;
public const Int32 dwInterfaceLinkList = 0x8F83F4;
public const Int32 dwLocalPlayer = 0xD2DB84;
public const Int32 dwMouseEnable = 0xD33728;
public const Int32 dwMouseEnablePtr = 0xD336F8;
public const Int32 dwPlayerResource = 0x317133C;
public const Int32 dwRadarBase = 0x5176764;
public const Int32 dwSensitivity = 0xD335C4;
public const Int32 dwSensitivityPtr = 0xD33598;
public const Int32 dwSetClanTag = 0x89E00;
public const Int32 dwViewMatrix = 0x4D33334;
public const Int32 dwWeaponTable = 0x5193A44;
public const Int32 dwWeaponTableIndex = 0x324C;
public const Int32 dwYawPtr = 0xD2E378;
public const Int32 dwZoomSensitivityRatioPtr = 0xD33598;
public const Int32 dwbSendPackets = 0xD37DA;
public const Int32 dwppDirect3DDevice9 = 0xA6030;
public const Int32 find_hud_element = 0x27C0BD40;
public const Int32 force_update_spectator_glow = 0x398642;
public const Int32 dwYawPtr = 0xD33388;
public const Int32 dwZoomSensitivityRatioPtr = 0xD385D0;
public const Int32 dwbSendPackets = 0xD3A0A;
public const Int32 dwppDirect3DDevice9 = 0xA7030;
public const Int32 find_hud_element = 0x2ECFC0A0;
public const Int32 force_update_spectator_glow = 0x399022;
public const Int32 interface_engine_cvar = 0x3E9EC;
public const Int32 is_c4_owner = 0x3A4A70;
public const Int32 is_c4_owner = 0x3A57F0;
public const Int32 m_bDormant = 0xED;
public const Int32 m_flSpawnTime = 0xA360;
public const Int32 m_pStudioHdr = 0x294C;
public const Int32 m_pitchClassPtr = 0x51717D0;
public const Int32 m_yawClassPtr = 0xD2E378;
public const Int32 model_ambient_min = 0x58BDBC;
public const Int32 set_abs_angles = 0x1CED30;
public const Int32 set_abs_origin = 0x1CEB70;
public const Int32 m_pitchClassPtr = 0x5176A08;
public const Int32 m_yawClassPtr = 0xD33388;
public const Int32 model_ambient_min = 0x58CDEC;
public const Int32 set_abs_angles = 0x1CF030;
public const Int32 set_abs_origin = 0x1CEE70;
}
} // namespace hazedumper

@ -1,26 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using hazedumper;
namespace AnimeSoftware
{
class ScannedOffsets
{
public static int ClientCMD;
public static int UserInfoTable;
public static int SetConVar;
public static int LvlBypass;
public static void Init()
{
ClientCMD = Memory.FindPattern(new byte[] { 0x55, 0x8B, 0xEC, 0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x81, 0xF9, 0x00, 0x00, 0x00, 0x00, 0x75, 0x0C, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x00, 0xEB, 0x05, 0x8B, 0x01, 0xFF, 0x50, 0x34, 0x50, 0xA1 }, "xxxxx????xx????xxx????x????xxxxxxxxx", Memory.Engine, Memory.EngineSize);
//UserInfoTable = Memory.FindPattern(new byte[] { 0x8B, 0x89, 0x00, 0x00, 0x00, 0x00, 0x85, 0xC9, 0x0F, 0x84, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x01 }, "xx????xxxx????xx", Memory.Engine, Memory.EngineSize);
//SetConVar = Memory.FindPattern(new byte[] { 0x8D, 0x4C, 0x24, 0x1C, 0xE8, 0x00, 0x00, 0x00, 0x00, 0x56 }, "xxxxx????x", Memory.Engine, Memory.EngineSize);
//LvlBypass = Memory.FindPattern(new byte[] { 0x55, 0x8B, 0xEC, 0x8B, 0x55, 0x08, 0x8B, 0xCA, 0x53 }, "xxxxxxxxx", Memory.Client, Memory.ClientSize); //55 8B EC 8B 55 08 8B CA 53
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using hazedumper;
namespace AnimeSoftware
{
class ScannedOffsets
{
public static int ClientCMD;
public static int UserInfoTable;
public static int SetConVar;
public static int LvlBypass;
public static int Console;
public static void Init()
{
ClientCMD = Memory.FindPattern(new byte[] { 0x55, 0x8B, 0xEC, 0x8B, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x81, 0xF9, 0x00, 0x00, 0x00, 0x00, 0x75, 0x0C, 0xA1, 0x00, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x00, 0xEB, 0x05, 0x8B, 0x01, 0xFF, 0x50, 0x34, 0x50, 0xA1 }, "xxxxx????xx????xxx????x????xxxxxxxxx", Memory.Engine, Memory.EngineSize);
//UserInfoTable = Memory.FindPattern(new byte[] { 0x8B, 0x89, 0x00, 0x00, 0x00, 0x00, 0x85, 0xC9, 0x0F, 0x84, 0x00, 0x00, 0x00, 0x00, 0x8B, 0x01 }, "xx????xxxx????xx", Memory.Engine, Memory.EngineSize);
//SetConVar = Memory.FindPattern(new byte[] { 0x8D, 0x4C, 0x24, 0x1C, 0xE8, 0x00, 0x00, 0x00, 0x00, 0x56 }, "xxxxx????x", Memory.Engine, Memory.EngineSize);
//LvlBypass = Memory.FindPattern(new byte[] { 0x55, 0x8B, 0xEC, 0x8B, 0x55, 0x08, 0x8B, 0xCA, 0x53 }, "xxxxxxxxx", Memory.Client, Memory.ClientSize); //55 8B EC 8B 55 08 8B CA 53
//Console = Memory.FindPattern(new byte[] { 0x58, 0x81, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00 }, "xx?x????", Memory.Client, Memory.ClientSize);
}
}
}

@ -1,254 +1,290 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AnimeSoftware.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.4.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool bhop {
get {
return ((bool)(this["bhop"]));
}
set {
this["bhop"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool doorspammer {
get {
return ((bool)(this["doorspammer"]));
}
set {
this["doorspammer"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool blockbot {
get {
return ((bool)(this["blockbot"]));
}
set {
this["blockbot"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool namestealer {
get {
return ((bool)(this["namestealer"]));
}
set {
this["namestealer"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool runboostbot {
get {
return ((bool)(this["runboostbot"]));
}
set {
this["runboostbot"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool autostrafe {
get {
return ((bool)(this["autostrafe"]));
}
set {
this["autostrafe"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool weaponspammer {
get {
return ((bool)(this["weaponspammer"]));
}
set {
this["weaponspammer"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool friendlyfire {
get {
return ((bool)(this["friendlyfire"]));
}
set {
this["friendlyfire"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool aimbot {
get {
return ((bool)(this["aimbot"]));
}
set {
this["aimbot"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("1")]
public float fov {
get {
return ((float)(this["fov"]));
}
set {
this["fov"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public int boneid {
get {
return ((int)(this["boneid"]));
}
set {
this["boneid"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("1")]
public float smooth {
get {
return ((float)(this["smooth"]));
}
set {
this["smooth"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool rsc {
get {
return ((bool)(this["rsc"]));
}
set {
this["rsc"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool unlock {
get {
return ((bool)(this["unlock"]));
}
set {
this["unlock"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool fakefriendlyfire {
get {
return ((bool)(this["fakefriendlyfire"]));
}
set {
this["fakefriendlyfire"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool debug {
get {
return ((bool)(this["debug"]));
}
set {
this["debug"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool perfectnade {
get {
return ((bool)(this["perfectnade"]));
}
set {
this["perfectnade"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool chatcleaner {
get {
return ((bool)(this["chatcleaner"]));
}
set {
this["chatcleaner"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public int bhopChoke {
get {
return ((int)(this["bhopChoke"]));
}
set {
this["bhopChoke"] = value;
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AnimeSoftware.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.4.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool bhop {
get {
return ((bool)(this["bhop"]));
}
set {
this["bhop"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool doorspammer {
get {
return ((bool)(this["doorspammer"]));
}
set {
this["doorspammer"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool blockbot {
get {
return ((bool)(this["blockbot"]));
}
set {
this["blockbot"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool namestealer {
get {
return ((bool)(this["namestealer"]));
}
set {
this["namestealer"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool runboostbot {
get {
return ((bool)(this["runboostbot"]));
}
set {
this["runboostbot"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool autostrafe {
get {
return ((bool)(this["autostrafe"]));
}
set {
this["autostrafe"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool weaponspammer {
get {
return ((bool)(this["weaponspammer"]));
}
set {
this["weaponspammer"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool friendlyfire {
get {
return ((bool)(this["friendlyfire"]));
}
set {
this["friendlyfire"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool aimbot {
get {
return ((bool)(this["aimbot"]));
}
set {
this["aimbot"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("1")]
public float fov {
get {
return ((float)(this["fov"]));
}
set {
this["fov"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public int boneid {
get {
return ((int)(this["boneid"]));
}
set {
this["boneid"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("1")]
public float smooth {
get {
return ((float)(this["smooth"]));
}
set {
this["smooth"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool rsc {
get {
return ((bool)(this["rsc"]));
}
set {
this["rsc"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool unlock {
get {
return ((bool)(this["unlock"]));
}
set {
this["unlock"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool fakefriendlyfire {
get {
return ((bool)(this["fakefriendlyfire"]));
}
set {
this["fakefriendlyfire"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool debug {
get {
return ((bool)(this["debug"]));
}
set {
this["debug"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool perfectnade {
get {
return ((bool)(this["perfectnade"]));
}
set {
this["perfectnade"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool chatcleaner {
get {
return ((bool)(this["chatcleaner"]));
}
set {
this["chatcleaner"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public int bhopChoke {
get {
return ((int)(this["bhopChoke"]));
}
set {
this["bhopChoke"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool clanTag {
get {
return ((bool)(this["clanTag"]));
}
set {
this["clanTag"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool velTag {
get {
return ((bool)(this["velTag"]));
}
set {
this["velTag"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool velName {
get {
return ((bool)(this["velName"]));
}
set {
this["velName"] = value;
}
}
}
}

@ -1,63 +1,72 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="AnimeSoftware.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="bhop" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="doorspammer" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="blockbot" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="namestealer" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="runboostbot" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="autostrafe" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="weaponspammer" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="friendlyfire" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="aimbot" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="fov" Type="System.Single" Scope="User">
<Value Profile="(Default)">1</Value>
</Setting>
<Setting Name="boneid" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="smooth" Type="System.Single" Scope="User">
<Value Profile="(Default)">1</Value>
</Setting>
<Setting Name="rsc" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="unlock" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="fakefriendlyfire" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="debug" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="perfectnade" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="chatcleaner" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="bhopChoke" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
</Settings>
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="AnimeSoftware.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="bhop" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="doorspammer" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="blockbot" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="namestealer" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="runboostbot" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="autostrafe" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="weaponspammer" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="friendlyfire" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="aimbot" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="fov" Type="System.Single" Scope="User">
<Value Profile="(Default)">1</Value>
</Setting>
<Setting Name="boneid" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="smooth" Type="System.Single" Scope="User">
<Value Profile="(Default)">1</Value>
</Setting>
<Setting Name="rsc" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="unlock" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="fakefriendlyfire" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="debug" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="perfectnade" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="chatcleaner" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="bhopChoke" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="clanTag" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="velTag" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="velName" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
</Settings>
</SettingsFile>

@ -1,261 +1,316 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Drawing;
using System.Threading.Tasks;
namespace AnimeSoftware
{
class Structs
{
public static readonly int[] SpamWeaponList = new int[]{ 4,9,10,11,38,40,64,262208 };
public static Dictionary<int, string> Hitbox = new Dictionary<int, string>
{
[8] = "Head",
[7] = "Neck",
[6] = "Body"
};
}
public enum Hitbox
{
HEAD = 8,
NECK = 7,
BODY = 6
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CharCodes
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 255)]
public int[] tab;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct player_info_s
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
public char[] __pad0;
public int m_nXuidLow;
public int m_nXuidHigh;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
public byte[] m_szPlayerName;
public uint m_nUserID;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 33)]
public char[] m_szSteamID;
public uint m_nSteam3ID;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
public byte[] m_szFriendsName;
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bIsFakePlayer;
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bIsHLTV;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public int[] m_dwCustomFiles;
public char m_FilesDownloaded;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Input_t
{
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_pVftable; // 0x00
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bTrackIRAvailable; // 0x04
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bMouseInitialized; // 0x05
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bMouseActive; // 0x06
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bJoystickAdvancedInit; // 0x07
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 44)]
public int[] Unk1; // 0x08
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_pKeys; // 0x34
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public int[] Unk2; // 0x38
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bCameraInterceptingMouse; // 0x9C
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bCameraInThirdPerson; // 0x9D
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bCameraMovingWithMouse; // 0x9E
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public Vector3 m_vecCameraOffset; // 0xA0
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bCameraDistanceMove; // 0xAC
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_nCameraOldX; // 0xB0
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_nCameraOldY; // 0xB4
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_nCameraX; // 0xB8
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_nCameraY; // 0xBC
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public bool m_bCameraIsOrthographic; // 0xC0
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public Vector3 m_vecPreviousViewAngles; // 0xC4
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public Vector3 m_vecPreviousViewAnglesTilt; // 0xD0
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public float m_flLastForwardMove; // 0xDC
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_nClearInputState; // 0xE0
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
public int[] Unk3; // 0xE4
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_pCommands; // 0xEC
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_pVerifiedCommands; // 0xF0
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct UserCmd_t
{
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int pVft; // 0x00
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iCmdNumber; // 0x04
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iTickCount; // 0x08
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public Vector3 m_vecViewAngles; // 0x0C
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public Vector3 m_vecAimDirection; // 0x18
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public float m_flForwardmove; // 0x24
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public float m_flSidemove; // 0x28
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public float m_flUpmove; // 0x2C
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iButtons; // 0x30
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public int m_bImpulse; // 0x34
public int[] Pad1;
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iWeaponSelect; // 0x38
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iWeaponSubtype; // 0x3C
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iRandomSeed; // 0x40
[MarshalAs(UnmanagedType.U1, SizeConst = 2)]
public UInt16 m_siMouseDx; // 0x44
[MarshalAs(UnmanagedType.U1, SizeConst = 2)]
public UInt16 m_siMouseDy; // 0x46
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
bool m_bHasBeenPredicted; // 0x48
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public int[] Pad2;
}; // size is 100 or 0x64
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct VerifiedUserCmd_t
{
public UserCmd_t m_Command;
public UInt32 m_Crc;
};
[StructLayout(LayoutKind.Sequential)]
public struct GlowSettings
{
byte renderWhenOccluded;
byte renderWhenUnoccluded;
byte fullBloomRender;
public GlowSettings(bool __renderWhenOccluded, bool __renderWhenUnoccluded, bool __fullBloom)
{
renderWhenOccluded = __renderWhenOccluded == true ? (byte)1 : (byte)0;
renderWhenUnoccluded = __renderWhenUnoccluded == true ? (byte)1 : (byte)0;
fullBloomRender = __fullBloom == true ? (byte)1 : (byte)0;
}
}
public struct GlowColor
{
public float r;
public float g;
public float b;
public float a;
public GlowColor(Color color)
{
r = color.R / 255f;
g = color.G / 255f;
b = color.B / 255f;
a = color.A / 255f;
}
public GlowColor(float _r,float _g,float _b, float _a)
{
r = _r;
g = _g;
b = _b;
a = _a;
}
public static Color operator *(GlowColor a, int b)
{
return Color.FromArgb((int)a.a*b, (int)a.r * b, (int)a.g * b, (int)a.b * b);
}
public Color ToColor
{
get
{
return Color.FromArgb((int)(a*255), (int)(r *255), (int)(g *255), (int)(b *255));
}
}
}
public struct Vector3
{
public float x;
public float y;
public float z;
public Vector3(float _x, float _y, float _z)
{
x = _x;
y = _y;
z = _z;
}
public float Length
{
get
{
return (float)Math.Sqrt((x * x) + (y * y) + (z * z));
}
}
public static Vector3 operator -(Vector3 a, Vector3 b)
{
return new Vector3(a.x - b.x, a.y - b.y, a.z - b.z);
}
public static Vector3 operator +(Vector3 a, Vector3 b)
{
return new Vector3(a.x + b.x, a.y + b.y, a.z + b.z);
}
public static Vector3 operator /(Vector3 a, Vector3 b)
{
return new Vector3(a.x / b.x, a.y / b.y, a.z / b.z);
}
public static Vector3 operator *(Vector3 a, Vector3 b)
{
return new Vector3(a.x * b.x, a.y * b.y, a.z * b.z);
}
public static Vector3 operator /(Vector3 a, int b)
{
return new Vector3(a.x / b, a.y / b, a.z / b);
}
public static Vector3 operator *(Vector3 a, int b)
{
return new Vector3(a.x * b, a.y * b, a.z * b);
}
public static Vector3 operator /(Vector3 a, float b)
{
return new Vector3(a.x / b, a.y / b, a.z / b);
}
public static Vector3 operator *(Vector3 a, float b)
{
return new Vector3(a.x * b, a.y * b, a.z * b);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Drawing;
using System.Threading.Tasks;
using System.Globalization;
namespace AnimeSoftware
{
class Structs
{
public static readonly int[] SpamWeaponList = new int[]{ 4,9,10,11,38,40,64,262208 };
public static Dictionary<int, string> Hitbox = new Dictionary<int, string>
{
[8] = "Head",
[7] = "Neck",
[6] = "Body"
};
}
public enum Hitbox
{
HEAD = 8,
NECK = 7,
BODY = 6
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CharCodes
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 255)]
public int[] tab;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct player_info_s
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
public char[] __pad0;
public int m_nXuidLow;
public int m_nXuidHigh;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
public byte[] m_szPlayerName;
public uint m_nUserID;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 33)]
public char[] m_szSteamID;
public uint m_nSteam3ID;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)]
public byte[] m_szFriendsName;
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bIsFakePlayer;
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bIsHLTV;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public int[] m_dwCustomFiles;
public char m_FilesDownloaded;
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Input_t
{
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_pVftable; // 0x00
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bTrackIRAvailable; // 0x04
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bMouseInitialized; // 0x05
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bMouseActive; // 0x06
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bJoystickAdvancedInit; // 0x07
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 44)]
public int[] Unk1; // 0x08
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_pKeys; // 0x34
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)]
public int[] Unk2; // 0x38
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bCameraInterceptingMouse; // 0x9C
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bCameraInThirdPerson; // 0x9D
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bCameraMovingWithMouse; // 0x9E
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public Vector3 m_vecCameraOffset; // 0xA0
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
public bool m_bCameraDistanceMove; // 0xAC
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_nCameraOldX; // 0xB0
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_nCameraOldY; // 0xB4
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_nCameraX; // 0xB8
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_nCameraY; // 0xBC
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public bool m_bCameraIsOrthographic; // 0xC0
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public Vector3 m_vecPreviousViewAngles; // 0xC4
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public Vector3 m_vecPreviousViewAnglesTilt; // 0xD0
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public float m_flLastForwardMove; // 0xDC
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_nClearInputState; // 0xE0
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
public int[] Unk3; // 0xE4
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_pCommands; // 0xEC
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_pVerifiedCommands; // 0xF0
};
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct UserCmd_t
{
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int pVft; // 0x00
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iCmdNumber; // 0x04
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iTickCount; // 0x08
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public Vector3 m_vecViewAngles; // 0x0C
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public Vector3 m_vecAimDirection; // 0x18
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public float m_flForwardmove; // 0x24
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public float m_flSidemove; // 0x28
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public float m_flUpmove; // 0x2C
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iButtons; // 0x30
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public int m_bImpulse; // 0x34
public int[] Pad1;
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iWeaponSelect; // 0x38
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iWeaponSubtype; // 0x3C
[MarshalAs(UnmanagedType.U1, SizeConst = 4)]
public int m_iRandomSeed; // 0x40
[MarshalAs(UnmanagedType.U1, SizeConst = 2)]
public UInt16 m_siMouseDx; // 0x44
[MarshalAs(UnmanagedType.U1, SizeConst = 2)]
public UInt16 m_siMouseDy; // 0x46
[MarshalAs(UnmanagedType.U1, SizeConst = 1)]
bool m_bHasBeenPredicted; // 0x48
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public int[] Pad2;
}; // size is 100 or 0x64
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct VerifiedUserCmd_t
{
public UserCmd_t m_Command;
public UInt32 m_Crc;
};
public struct Signature
{
public readonly int Offset;
public readonly byte[] ByteArray;
public readonly IntPtr Address;
public readonly string Mask;
public Signature(byte[] _byteArray, string _mask, int _offset = 0)
{
ByteArray = _byteArray;
Mask = _mask;
Offset = _offset;
Address = IntPtr.Zero;
}
public Signature(IntPtr _address)
{
ByteArray = null;
Offset = 0;
Address = _address;
Mask = string.Empty;
}
public Signature(string _signature, int _offset = 0)
{
var _mask = string.Empty;
var patternBlocks = _signature.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
var pattern = new byte[patternBlocks.Length];
for (int i = 0; i < patternBlocks.Length; i++)
{
var block = patternBlocks[i];
if (block == "?")
{
_mask += block;
pattern[i] = 0;
}
else
{
_mask += "x";
if (!byte.TryParse(patternBlocks[i], NumberStyles.HexNumber,
CultureInfo.DefaultThreadCurrentCulture, out pattern[i]))
throw new Exception("Signature Parsing Error");
}
}
ByteArray = pattern;
Offset = _offset;
Address = IntPtr.Zero;
Mask = _mask;
}
}
[StructLayout(LayoutKind.Sequential)]
public struct GlowSettings
{
byte renderWhenOccluded;
byte renderWhenUnoccluded;
byte fullBloomRender;
public GlowSettings(bool __renderWhenOccluded, bool __renderWhenUnoccluded, bool __fullBloom)
{
renderWhenOccluded = __renderWhenOccluded == true ? (byte)1 : (byte)0;
renderWhenUnoccluded = __renderWhenUnoccluded == true ? (byte)1 : (byte)0;
fullBloomRender = __fullBloom == true ? (byte)1 : (byte)0;
}
}
public struct GlowColor
{
public float r;
public float g;
public float b;
public float a;
public GlowColor(Color color)
{
r = color.R / 255f;
g = color.G / 255f;
b = color.B / 255f;
a = color.A / 255f;
}
public GlowColor(float _r,float _g,float _b, float _a)
{
r = _r;
g = _g;
b = _b;
a = _a;
}
public static Color operator *(GlowColor a, int b)
{
return Color.FromArgb((int)a.a*b, (int)a.r * b, (int)a.g * b, (int)a.b * b);
}
public Color ToColor
{
get
{
return Color.FromArgb((int)(a*255), (int)(r *255), (int)(g *255), (int)(b *255));
}
}
}
public struct Vector3
{
public float x;
public float y;
public float z;
public Vector3(float _x, float _y, float _z)
{
x = _x;
y = _y;
z = _z;
}
public float Length
{
get
{
return (float)Math.Sqrt((x * x) + (y * y) + (z * z));
}
}
public static Vector3 operator -(Vector3 a, Vector3 b)
{
return new Vector3(a.x - b.x, a.y - b.y, a.z - b.z);
}
public static Vector3 operator +(Vector3 a, Vector3 b)
{
return new Vector3(a.x + b.x, a.y + b.y, a.z + b.z);
}
public static Vector3 operator /(Vector3 a, Vector3 b)
{
return new Vector3(a.x / b.x, a.y / b.y, a.z / b.z);
}
public static Vector3 operator *(Vector3 a, Vector3 b)
{
return new Vector3(a.x * b.x, a.y * b.y, a.z * b.z);
}
public static Vector3 operator /(Vector3 a, int b)
{
return new Vector3(a.x / b, a.y / b, a.z / b);
}
public static Vector3 operator *(Vector3 a, int b)
{
return new Vector3(a.x * b, a.y * b, a.z * b);
}
public static Vector3 operator /(Vector3 a, float b)
{
return new Vector3(a.x / b, a.y / b, a.z / b);
}
public static Vector3 operator *(Vector3 a, float b)
{
return new Vector3(a.x * b, a.y * b, a.z * b);
}
}
}

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