first commit

master
cynic 3 years ago
commit 5179470d8f
  1. BIN
      NotoSans-Regular.ttf
  2. 117
      camelia.nim
  3. 31
      example.nim
  4. 4
      readme.txt

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import std/strformat
import std/sugar
import sdl2
import sdl2/ttf
##################################################
proc setDrawColorUnpacked*(r: RendererPtr, c: Color): void =
discard r.setDrawColor(c.r, c.g, c.b, c.a)
proc `+`*(a, b: Color): Color =
(uint8(a.r+b.r), uint8(a.g+b.g), uint8(a.b+b.b), uint8(a.a+b.a))
proc `+`*(a: Color, b: uint8): Color =
(uint8(a.r+b), uint8(a.g+b), uint8(a.b+b), uint8(a.a+b))
proc shrink*(r: Rect, amt: int): Rect =
((r.x+amt).cint, (r.y+amt.cint), (r.w-amt).cint, (r.h-amt).cint)
##################################################
const TEXT_RESOLUTION*: int = 100
const TEXT_REFIT_TO*: int = 20
const TEXT_REFIT*: float = TEXT_REFIT_TO/TEXT_RESOLUTION
const TEXT_VERT_DILATION*: float = 0.8
const LEFTWARD_ORIGIN*: cint = 10
const VERTICAL_PADDING*: cint = TEXT_REFIT_TO+5
const BACKGROUND_COLOR*: Color = (13.uint8, 11.uint8, 15.uint8, 255.uint8).Color
const HIGHLIGHT_COLOR*: Color = BACKGROUND_COLOR+100
const FOREGROUND_COLOR*: Color = BACKGROUND_COLOR+40
const FORESTGROUND_COLOR*: Color = (255.uint8, 255.uint8, 255.uint8, 255.uint8).Color
var FONT_DEFAULT*: FontPtr = openFont("./liberation-sans.ttf".cstring, TEXT_RESOLUTION.cint)
##################################################
type
camelia* = object
xbounds: Rect
mouse: tuple[x, y: cint, buttons: uint8]
verticalTracker: int
currentTab: int
proc newCamelia*(): camelia =
result.xbounds = (x: 0.cint, y: 0.cint, w: 100.cint, h: 100.cint).Rect
result.mouse = (x: 0.cint, y: 0.cint, buttons: 0.uint8)
result.verticalTracker = 0
result.currentTab = -1
proc isMouseInRect(c: var camelia, testee: Rect): bool =
(c.mouse.x > testee.x and
c.mouse.y > testee.y and
c.mouse.x < testee.x + testee.w and
c.mouse.y < testee.y + testee.h)
proc textSize(f: FontPtr, label: string): tuple[w, h: int] =
var cw, ch: cint
discard f.sizeText(label.cstring, addr cw, addr ch)
(cw.int, ch.int)
proc easyText(r: RendererPtr, re: var Rect, label: string): void =
let surf: SurfacePtr = ttf.renderTextSolid(FONT_DEFAULT, label.cstring, FORESTGROUND_COLOR)
let tex: TexturePtr = r.createTextureFromSurface(surf)
r.copy(tex, nil, addr re)
surf.freeSurface()
tex.destroy()
proc drawButton(c: var camelia, r: RendererPtr, label: string, action: () -> void): void =
r.setDrawColorUnpacked(FOREGROUND_COLOR)
c.verticalTracker += VERTICAL_PADDING
let textWidth = FONT_DEFAULT.textSize(label).w
var re: Rect = (x: LEFTWARD_ORIGIN, y: c.verticalTracker.cint, w: (TEXT_VERT_DILATION*TEXT_REFIT*textWidth.float).cint, h: (TEXT_REFIT*TEXT_RESOLUTION.float).cint).Rect
if isMouseInRect(c, re):
r.setDrawColorUnpacked(HIGHLIGHT_COLOR)
if c.mouse.buttons == 1:
action()
r.fillRect(re)
r.easyText(re, label)
proc drawToggle(c: var camelia, r: RendererPtr, label: string, value: var bool): void =
r.setDrawColorUnpacked(FOREGROUND_COLOR)
c.verticalTracker += VERTICAL_PADDING
var textWidth = FONT_DEFAULT.textSize("#").w
var re: Rect = (x: LEFTWARD_ORIGIN, y: c.verticalTracker.cint, w: (TEXT_VERT_DILATION*TEXT_REFIT*textWidth.float).cint, h: (TEXT_REFIT*TEXT_RESOLUTION.float).cint).Rect
if isMouseInRect(c, re):
r.setDrawColorUnpacked(HIGHLIGHT_COLOR)
if c.mouse.buttons == 1:
value = not value
r.fillRect(re)
r.easyText(re, (if value: "X" else: " "))
textWidth = FONT_DEFAULT.textSize(label).w
var textRe: Rect = (x: LEFTWARD_ORIGIN+(TEXT_REFIT*TEXT_RESOLUTION.float).cint, y: c.verticalTracker.cint, w: (TEXT_VERT_DILATION*TEXT_REFIT*textWidth.float).cint, h: (TEXT_REFIT*TEXT_RESOLUTION.float).cint).Rect
r.easyText(textRe, label)
proc drawMutex(c: var camelia, r: RendererPtr, label: string, entries: seq[string]): void =
discard
proc render*(c: var camelia, r: RendererPtr): void =
c.verticalTracker = 0
var mx, my: cint
let buttons = getMouseState(mx, my)
var oldButtons {.global.}: uint8
c.mouse = (x: mx, y: my, buttons: buttons)
if buttons == oldButtons:
c.mouse.buttons = 0
oldButtons = buttons
r.setDrawColorUnpacked(FOREGROUND_COLOR)
var a {.global.}: bool = false
c.drawToggle(r, fmt"toggle test ({$a})", a)
c.drawButton(r, "button test (reset toggle to false)", () => (a = false))
##################################################

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import sdl2
import sdl2/ttf
import camelia
discard sdl2.init(INIT_EVERYTHING)
discard ttfInit()
var window: WindowPtr = createWindow("hello", 100, 10, 640, 480, SDL_WINDOW_SHOWN or SDL_WINDOW_RESIZABLE)
var renderer: RendererPtr = createRenderer(window, -1, Renderer_Accelerated or Renderer_TargetTexture)
var running: bool = true
var e: Event = sdl2.defaultEvent
var c: camelia = newCamelia()
FONT_DEFAULT = openFont("./NotoSans-Regular.ttf".cstring, TEXT_RESOLUTION.cint)
while running:
while pollEvent(e):
if e.kind == QuitEvent:
running = false
renderer.setDrawColorUnpacked(BACKGROUND_COLOR)
renderer.clear()
c.render(renderer)
renderer.present()
destroy window
destroy renderer

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single-window all-code immediate mode UI framework for nim
color & formatting settings are in-code, in camelia.nim
example.nim has a working, compilable example
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