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@ -15,8 +15,8 @@ namespace AnimeSoftware.Hacks |
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public static bool blocking = false; |
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public static bool blocking = false; |
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public static bool bb = false; |
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public static bool bb = false; |
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public static bool hb = false; |
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public static bool hb = false; |
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public static float distanceFactor = 1.5f; |
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public static float distanceFactor = 2f; |
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public static float trajFactor = 0.3f; |
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public static float trajFactor = 0.45f; |
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public static void Start2() |
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public static void Start2() |
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{ |
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{ |
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@ -47,8 +47,6 @@ namespace AnimeSoftware.Hacks |
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blocked = true; |
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blocked = true; |
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} |
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} |
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if ((LocalPlayer.Position - target.BonePosition(8)).Length < 43) |
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if ((LocalPlayer.Position - target.BonePosition(8)).Length < 43) |
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{ |
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{ |
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@ -64,10 +62,10 @@ namespace AnimeSoftware.Hacks |
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if (distance > 10) |
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if (distance > 10) |
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distance = 10; |
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distance = 10; |
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float pokekat = LocalPlayer.ViewAngle.y - Aimbot.CalcAngle(LocalPlayer.Position, target.Position).y + 360.0f; |
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float angle = LocalPlayer.ViewAngle.y - Aimbot.CalcAngle(LocalPlayer.Position, target.Position).y + 360.0f; |
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LocalPlayer.SideSpeed = (float)Math.Sin(pokekat * 0.0174533) * 45 * distance; |
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LocalPlayer.SideSpeed = (float)Math.Sin(angle * 0.0174533) * 45 * distance; |
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LocalPlayer.ForwardSpeed = (float)Math.Cos(pokekat * 0.0174533) * 45 * distance; |
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LocalPlayer.ForwardSpeed = (float)Math.Cos(angle * 0.0174533) * 45 * distance; |
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} |
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} |
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else |
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else |
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