still 3.00 blockbot rework

master
sagirilover 5 years ago
parent 449791672a
commit db14c1c42c
  1. 1
      AnimeSoftware/AnimeForm.Designer.cs
  2. 12
      AnimeSoftware/Hacks/BlockBot.cs
  3. 6
      AnimeSoftware/Objects/Entity.cs

@ -773,6 +773,7 @@
this.Controls.Add(this.refreshButton); this.Controls.Add(this.refreshButton);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.ImeMode = System.Windows.Forms.ImeMode.On; this.ImeMode = System.Windows.Forms.ImeMode.On;
this.MaximizeBox = false;
this.Name = "AnimeForm"; this.Name = "AnimeForm";
this.Text = "AnimeSoftware"; this.Text = "AnimeSoftware";
this.Load += new System.EventHandler(this.Form1_Load); this.Load += new System.EventHandler(this.Form1_Load);

@ -15,8 +15,8 @@ namespace AnimeSoftware.Hacks
public static bool blocking = false; public static bool blocking = false;
public static bool bb = false; public static bool bb = false;
public static bool hb = false; public static bool hb = false;
public static float distanceFactor = 1.5f; public static float distanceFactor = 2f;
public static float trajFactor = 0.3f; public static float trajFactor = 0.45f;
public static void Start2() public static void Start2()
{ {
@ -47,8 +47,6 @@ namespace AnimeSoftware.Hacks
blocked = true; blocked = true;
} }
if ((LocalPlayer.Position - target.BonePosition(8)).Length < 43) if ((LocalPlayer.Position - target.BonePosition(8)).Length < 43)
{ {
@ -64,10 +62,10 @@ namespace AnimeSoftware.Hacks
if (distance > 10) if (distance > 10)
distance = 10; distance = 10;
float pokekat = LocalPlayer.ViewAngle.y - Aimbot.CalcAngle(LocalPlayer.Position, target.Position).y + 360.0f; float angle = LocalPlayer.ViewAngle.y - Aimbot.CalcAngle(LocalPlayer.Position, target.Position).y + 360.0f;
LocalPlayer.SideSpeed = (float)Math.Sin(pokekat * 0.0174533) * 45 * distance; LocalPlayer.SideSpeed = (float)Math.Sin(angle * 0.0174533) * 45 * distance;
LocalPlayer.ForwardSpeed = (float)Math.Cos(pokekat * 0.0174533) * 45 * distance; LocalPlayer.ForwardSpeed = (float)Math.Cos(angle * 0.0174533) * 45 * distance;
} }
else else

@ -49,12 +49,6 @@ namespace AnimeSoftware.Objects
{ {
get get
{ {
string s = "";
foreach(byte b in pInfo.m_szPlayerName)
{
s += b.ToString("X") + " ";
}
Console.WriteLine(s);
return Encoding.UTF8.GetString(pInfo.m_szPlayerName); return Encoding.UTF8.GetString(pInfo.m_szPlayerName);
} }
} }

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