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threedee/demo/demo.cpp

41 lines
1.1 KiB

#include "demo.h"
void game::run(SDL_Renderer* renderer)
{/*
for (int i = 0; i < 360; i += 1)
{
float x = 1 * sinf(i);
float y = 1 * cosf(i);
ray2D ray2 = ray2D::trace(vector2(300, 300), vector2(x, y));
SDL_RenderDrawLine(renderer, ray2.start.x, ray2.start.y, ray2.end.x, ray2.end.y);
}
global::entList.at(0)->x = global::mousePos.x;
global::entList.at(0)->y = global::mousePos.y;
global::entList.run(renderer);*/
//global::cam.run(renderer);
static float pitch, yaw;
for (int y = 1; y < 250; y += 1)
{
for (int x = 1; x < 250; x += 1)
{
ray3D ray1 = ray3D::trace(vector3(x, y, 0), vector3(yaw, pitch, 1));
if (ray1.dist < 500)
{
SDL_SetRenderDrawColor(renderer, 255 - ray1.dist, 255 - ray1.dist, 255 - ray1.dist, 255);
SDL_RenderDrawPoint(renderer, x * 2, y * 2);
SETRENDER_WHITE;
}
}
}
if (GetAsyncKeyState(VK_DOWN))
pitch += 1;
if (GetAsyncKeyState(VK_UP))
pitch -= 1;
if (GetAsyncKeyState(VK_LEFT))
yaw -= 1;
if (GetAsyncKeyState(VK_RIGHT))
yaw += 1;
std::cout << global::entList3D.at(0)->x << global::entList3D.at(0)->y << std::endl;
global::entList3D.run(renderer);
}