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threedee
mirror of https://github.com/kurisufriend/threedee
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19 Commits
1 Branch
0 Tags
447 KiB
C 98.2%
CMake 1%
Objective-C 0.6%
C++ 0.2%
 
 
 
 
Tag: Branch: Tree: c84dedd768
master
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threedee/stuff/objects
History
BuildTools c84dedd768
enable separation of game and engine components
4 years ago
..
argb.h enable separation of game and engine components 4 years ago
camera.h RAYS CAUSE WE BASED N SHIT 5 years ago
cube.h AND THE RAYS THEY MARCH ON AND ON AND ON! THE RAYS THEY MARCH ON AND ON AND ON AND ON AND ON! 5 years ago
entityList2D.h refactor entitylists to use square*s, get pointer to hit entity if one is hit by ray 4 years ago
entityList3D.h AND THE RAYS THEY MARCH ON AND ON AND ON! THE RAYS THEY MARCH ON AND ON AND ON AND ON AND ON! 5 years ago
ray2D.h enable separation of game and engine components 4 years ago
square.h enable separation of game and engine components 4 years ago
vector2.h failsafe distance limiter on rays 5 years ago
vector3.h basic 3d stuff 5 years ago
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