#pragma once
#include "vector2.h"
/*
vectors extend vector2s and hold 3D cartesian coordinates
*/
struct vector : public vector2
{
float z;
vector()
this->x = 0.f;
this->y = 0.f;
this->z = 0.f;
}
vector(float x_, float y_, float z_)
this->x = x_;
this->y = y_;
this->z = z_;
};