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threedee/stuff/objects/vector.h

21 lines
302 B

#pragma once
#include "vector2.h"
/*
vectors extend vector2s and hold 3D cartesian coordinates
*/
struct vector : public vector2
{
float z;
vector()
{
this->x = 0.f;
this->y = 0.f;
this->z = 0.f;
}
vector(float x_, float y_, float z_)
{
this->x = x_;
this->y = y_;
this->z = z_;
}
};