#pragma once #include "vector3.h" #include "SDL.h" #include struct camera { vector3 position; vector3 rotation; camera(vector3 position_, vector3 rotation_) { this->position = position_; this->rotation = rotation_; } void run(SDL_Renderer* renderer) { //ray3D ray = ray3D::trace(vector3(0, 0, -10), vector3(0, 0, 1)); //std::cout << ray.dist << std::endl; } };