#pragma once #include #include #include #include "SDL.h" #include "../stuff/objects/vector2.h" #include "../stuff/objects/vector3.h" #include "../stuff/objects/ray2D.h" #include "../stuff/objects/ray3D.h" #include "../stuff/objects/camera.h" #include "../stuff/globals/globals.h" #include "../stuff/callbacks/callbacks.h" #include "../stuff/objects/square.h" #include "../stuff/objects/argb.h" namespace game { void run(SDL_Renderer* renderer); }