#pragma once #include "vector2.h" /* vector3s extend vector2s and hold 3D cartesian coordinates */ struct vector3 : public vector2 { float z; vector3() { this->x = 0.f; this->y = 0.f; this->z = 0.f; } vector3(float x_, float y_, float z_) { this->x = x_; this->y = y_; this->z = z_; } };