#include "demo.h" void game::run(SDL_Renderer* renderer) { for (int i = 0; i < 360; i += 1) { float x = 1 * sinf(i); float y = 1 * cosf(i); ray2D ray2 = ray2D::trace(vector2(300, 300), vector2(x, y)); SDL_RenderDrawLine(renderer, ray2.start.x, ray2.start.y, ray2.end.x, ray2.end.y); } global::entList.at(0)->x = global::mousePos.x; global::entList.at(0)->y = global::mousePos.y; global::entList.run(renderer); global::entList3D.run(renderer); }