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213 lines
8.1 KiB
213 lines
8.1 KiB
#!/usr/bin/env python
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from __future__ import print_function
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import getpass
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import sys
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import re
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import requests
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import json
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import time
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from optparse import OptionParser
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from config import Configuration
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from database import DiscordChannel
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import database_session
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from minecraft import authentication
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from minecraft.exceptions import YggdrasilError
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from minecraft.networking.connection import Connection
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from minecraft.networking.packets import Packet, clientbound, serverbound
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from minecraft.compat import input
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import discord
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import asyncio
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UUID_CACHE = {}
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def main():
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config = Configuration("config.json")
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WEBHOOK_URL = config.webhook_url
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database_session.initialize(config)
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def handle_disconnect(join_game_packet):
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print('Disconnected.')
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connection.disconnect(immediate=True)
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time.sleep(5)
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print('Reconnecting.')
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connection.connect()
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if not config.mc_online:
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print("Connecting in offline mode...")
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connection = Connection(
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config.mc_server, config.mc_port, username=config.mc_username,
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handle_exception=handle_disconnect)
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else:
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auth_token = authentication.AuthenticationToken()
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try:
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auth_token.authenticate(config.mc_username, config.mc_password)
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except YggdrasilError as e:
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print(e)
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sys.exit()
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print("Logged in as %s..." % auth_token.username)
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connection = Connection(
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config.mc_server, config.mc_port, auth_token=auth_token,
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handle_exception=handle_disconnect)
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#Initialize the discord part
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discord_bot = discord.Client()
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def register_handlers(connection):
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connection.register_packet_listener(
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handle_join_game, clientbound.play.JoinGamePacket)
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connection.register_packet_listener(
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print_chat, clientbound.play.ChatMessagePacket)
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connection.register_packet_listener(
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handle_health_update, clientbound.play.UpdateHealthPacket)
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connection.register_packet_listener(
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handle_disconnect, clientbound.play.DisconnectPacket)
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connection.register_packet_listener(
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handle_tab_list, clientbound.play.PlayerListItemPacket)
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def handle_tab_list(tab_list_packet):
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for action in tab_list_packet.actions:
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if isinstance(action, clientbound.play.PlayerListItemPacket.AddPlayerAction):
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UUID_CACHE[action.name] = action.uuid
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if isinstance(action, clientbound.play.PlayerListItemPacket.RemovePlayerAction):
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del UUID_CACHE[action.name]
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def handle_join_game(join_game_packet):
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print('Connected.')
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def print_chat(chat_packet):
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json_data = json.loads(chat_packet.json_data)
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if "extra" not in json_data:
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return
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chat_string = ""
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for chat_component in json_data["extra"]:
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chat_string += chat_component["text"]
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# Handle join/leave
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regexp_match = re.match("^(.*) (joined|left) the game", chat_string, re.M|re.I)
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if regexp_match:
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print("Username: {} Status: {} the game".format(regexp_match.group(1), regexp_match.group(2)))
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username = regexp_match.group(1)
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status = regexp_match.group(2)
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if username not in UUID_CACHE:
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player_uuid = requests.get("https://api.mojang.com/users/profiles/minecraft/{}".format(username)).json()["id"]
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UUID_CACHE[username] = player_uuid
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else:
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player_uuid = UUID_CACHE[username]
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if status == "joined":
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webhook_payload = {'username': username, 'avatar_url': "https://visage.surgeplay.com/face/160/{}".format(player_uuid),
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'content': '', 'embeds': [{'color': 65280, 'title': '**Joined the game**'}]}
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elif status == "left":
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webhook_payload = {'username': username, 'avatar_url': "https://visage.surgeplay.com/face/160/{}".format(player_uuid),
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'content': '', 'embeds': [{'color': 16711680, 'title': '**Left the game**'}]}
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else:
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return
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post = requests.post(WEBHOOK_URL,json=webhook_payload)
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# Handle chat message
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regexp_match = re.match("<(.*?)> (.*)", chat_string, re.M|re.I)
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if regexp_match:
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username = regexp_match.group(1)
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message = regexp_match.group(2)
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if username not in UUID_CACHE:
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# Shouldn't happen anymore since the tab list packet sends us uuids
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player_uuid = requests.get("https://api.mojang.com/users/profiles/minecraft/{}".format(username)).json()["id"]
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UUID_CACHE[username] = player_uuid
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else:
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player_uuid = UUID_CACHE[username]
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print("Username: {} Message: {}".format(username, message))
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webhook_payload = {'username': username, 'avatar_url': "https://visage.surgeplay.com/face/160/{}".format(player_uuid),
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'embeds': [{'title': '{}'.format(message)}]}
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post = requests.post(WEBHOOK_URL,json=webhook_payload)
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def handle_health_update(health_update_packet):
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if health_update_packet.health <= 0:
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#We need to respawn!!!!
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print("Respawned the player because it died!")
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packet = serverbound.play.ClientStatusPacket()
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
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connection.write_packet(packet)
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register_handlers(connection)
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connection.connect()
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@discord_bot.event
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async def on_ready():
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print("Discord bot logged in as {} ({})".format(discord_bot.user.name, discord_bot.user.id))
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@discord_bot.event
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async def on_message(message):
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this_channel = message.channel.id
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if message.content.startswith("mc!chathere"):
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session = database_session.get_session()
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channels = session.query(DiscordChannel).filter_by(channel_id=this_channel).all()
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print(channels)
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if not channels:
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new_channel = DiscordChannel(this_channel)
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session.add(new_channel)
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session.commit()
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session.close()
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del session
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msg = "The bot will now start chatting here! To stop this, run `mc!stopchathere`."
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await discord_bot.send_message(message.channel, msg)
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else:
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msg = "The bot is already chatting in this channel! To stop this, run `mc!stopchathere`."
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await discord_bot.send_message(message.channel, msg)
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return
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elif message.content.startswith("mc!stopchathere"):
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session = database_session.get_session()
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channels = session.query(DiscordChannel).all()
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deleted = session.query(DiscordChannel).filter_by(channel_id=this_channel).delete()
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session.commit()
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session.close()
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print(deleted)
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if deleted < 1:
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msg = "The bot was not chatting here!"
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await discord_bot.send_message(message.channel, msg)
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return
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else:
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msg = "The bot will no longer here!"
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await discord_bot.send_message(message.channel, msg)
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return
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elif not message.author.bot:
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await discord_bot.delete_message(message)
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packet = serverbound.play.ChatPacket()
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packet.message = "{}: {}".format(message.author.name, message.content)
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connection.write_packet(packet)
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discord_bot.run(config.discord_token)
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while True:
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try:
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text = input()
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if text == "/respawn":
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print("respawning...")
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packet = serverbound.play.ClientStatusPacket()
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packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
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connection.write_packet(packet)
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else:
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packet = serverbound.play.ChatPacket()
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packet.message = text
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connection.write_packet(packet)
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except KeyboardInterrupt:
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print("Bye!")
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sys.exit()
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if __name__ == "__main__":
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main()
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