You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
minecraft-discord-bridge/webhook-bridge.py

232 lines
8.9 KiB

#!/usr/bin/env python
from __future__ import print_function
import getpass
import sys
import re
import requests
import json
from optparse import OptionParser
from config import Configuration
from database import DiscordChannel
import database_session
from minecraft import authentication
from minecraft.exceptions import YggdrasilError
from minecraft.networking.connection import Connection
from minecraft.networking.packets import Packet, clientbound, serverbound
from minecraft.compat import input
import discord
import asyncio
UUID_CACHE = {}
def get_options():
parser = OptionParser()
parser.add_option("-u", "--username", dest="username", default=None,
help="username to log in with")
parser.add_option("-p", "--password", dest="password", default=None,
help="password to log in with")
parser.add_option("-s", "--server", dest="server", default=None,
help="server host or host:port "
"(enclose IPv6 addresses in square brackets)")
parser.add_option("-o", "--offline", dest="offline", action="store_true",
help="connect to a server in offline mode "
"(no password required)")
parser.add_option("-t", "--token", dest="discord_token", default=None,
help="discord token to log the bot in with")
(options, args) = parser.parse_args()
if not options.username:
options.username = input("Enter your username: ")
if not options.password and not options.offline:
options.password = getpass.getpass("Enter your password (leave "
"blank for offline mode): ")
options.offline = options.offline or (options.password == "")
if not options.server:
options.server = input("Enter server host or host:port "
"(enclose IPv6 addresses in square brackets): ")
# Try to split out port and address
match = re.match(r"((?P<host>[^\[\]:]+)|\[(?P<addr>[^\[\]]+)\])"
r"(:(?P<port>\d+))?$", options.server)
if match is None:
raise ValueError("Invalid server address: '%s'." % options.server)
options.address = match.group("host") or match.group("addr")
options.port = int(match.group("port") or 25565)
return options
def main():
options = get_options()
config = Configuration("config.json")
WEBHOOK_URL = config.webhook_url
database_session.initialize(config)
if options.offline:
print("Connecting in offline mode...")
connection = Connection(
options.address, options.port, username=options.username)
else:
auth_token = authentication.AuthenticationToken()
try:
auth_token.authenticate(options.username, options.password)
except YggdrasilError as e:
print(e)
sys.exit()
print("Logged in as %s..." % auth_token.username)
connection = Connection(
options.address, options.port, auth_token=auth_token)
#Initialize the discord part
discord_bot = discord.Client()
def handle_join_game(join_game_packet):
print('Connected.')
connection.register_packet_listener(
handle_join_game, clientbound.play.JoinGamePacket)
def print_chat(chat_packet):
json_data = json.loads(chat_packet.json_data)
if "extra" not in json_data:
return
chat_string = ""
for chat_component in json_data["extra"]:
chat_string += chat_component["text"]
# Handle join/leave
regexp_match = re.match("^(.*) (joined|left) the game", chat_string, re.M|re.I)
if regexp_match:
print("Username: {} Status: {} the game".format(regexp_match.group(1), regexp_match.group(2)))
username = regexp_match.group(1)
status = regexp_match.group(2)
if username not in UUID_CACHE:
player_uuid = requests.get("https://api.mojang.com/users/profiles/minecraft/{}".format(username)).json()["id"]
UUID_CACHE[username] = player_uuid
else:
player_uuid = UUID_CACHE[username]
if status == "joined":
webhook_payload = {'username': username, 'avatar_url': "https://visage.surgeplay.com/face/160/{}".format(player_uuid),
'content': '', 'embeds': [{'color': 65280, 'title': '**Joined the game**'}]}
elif status == "left":
webhook_payload = {'username': username, 'avatar_url': "https://visage.surgeplay.com/face/160/{}".format(player_uuid),
'content': '', 'embeds': [{'color': 16711680, 'title': '**Left the game**'}]}
else:
return
post = requests.post(WEBHOOK_URL,json=webhook_payload)
# Handle chat message
regexp_match = re.match("<(.*?)> (.*)", chat_string, re.M|re.I)
if regexp_match:
username = regexp_match.group(1)
message = regexp_match.group(2)
if username not in UUID_CACHE:
player_uuid = requests.get("https://api.mojang.com/users/profiles/minecraft/{}".format(username)).json()["id"]
UUID_CACHE[username] = player_uuid
else:
player_uuid = UUID_CACHE[username]
print("Username: {} Message: {}".format(username, message))
webhook_payload = {'username': username, 'avatar_url': "https://visage.surgeplay.com/face/160/{}".format(player_uuid),
'embeds': [{'title': '{}'.format(message)}]}
post = requests.post(WEBHOOK_URL,json=webhook_payload)
connection.register_packet_listener(
print_chat, clientbound.play.ChatMessagePacket)
def handle_health_update(health_update_packet):
if health_update_packet.health <= 0:
#We need to respawn!!!!
print("Respawned the player because it died!")
packet = serverbound.play.ClientStatusPacket()
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
connection.write_packet(packet)
connection.register_packet_listener(
handle_health_update, clientbound.play.UpdateHealthPacket)
connection.connect()
@discord_bot.event
async def on_ready():
print("Discord bot logged in as {} ({})".format(discord_bot.user.name, discord_bot.user.id))
@discord_bot.event
async def on_message(message):
this_channel = message.channel.id
if message.content.startswith("mc!chathere"):
session = database_session.get_session()
channels = session.query(DiscordChannel).filter_by(channel_id=this_channel).all()
print(channels)
if not channels:
new_channel = DiscordChannel(this_channel)
session.add(new_channel)
session.commit()
session.close()
del session
msg = "The bot will now start chatting here! To stop this, run `mc!stopchathere`."
await discord_bot.send_message(message.channel, msg)
else:
msg = "The bot is already chatting in this channel! To stop this, run `mc!stopchathere`."
await discord_bot.send_message(message.channel, msg)
return
elif message.content.startswith("mc!stopchathere"):
session = database_session.get_session()
channels = session.query(DiscordChannel).all()
deleted = session.query(DiscordChannel).filter_by(channel_id=this_channel).delete()
session.commit()
session.close()
print(deleted)
if deleted < 1:
msg = "The bot was not chatting here!"
await discord_bot.send_message(message.channel, msg)
return
else:
msg = "The bot will no longer here!"
await discord_bot.send_message(message.channel, msg)
return
elif not message.author.bot:
await discord_bot.delete_message(message)
packet = serverbound.play.ChatPacket()
packet.message = "{}: {}".format(message.author.name, message.content)
connection.write_packet(packet)
discord_bot.run(options.discord_token)
while True:
try:
text = input()
if text == "/respawn":
print("respawning...")
packet = serverbound.play.ClientStatusPacket()
packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN
connection.write_packet(packet)
else:
packet = serverbound.play.ChatPacket()
packet.message = text
connection.write_packet(packet)
except KeyboardInterrupt:
print("Bye!")
sys.exit()
if __name__ == "__main__":
main()