From 51779ab551e73b35992cb27a158228c8b19e5f20 Mon Sep 17 00:00:00 2001 From: Tristan Gosselin-Hane Date: Fri, 12 Oct 2018 21:22:17 -0400 Subject: [PATCH] Remove reconnect spaghetti code now that pyCraft issue #109 is resoved! --- webhook-bridge.py | 18 ------------------ 1 file changed, 18 deletions(-) diff --git a/webhook-bridge.py b/webhook-bridge.py index 613b8a8..2e2e9ae 100755 --- a/webhook-bridge.py +++ b/webhook-bridge.py @@ -33,27 +33,9 @@ def main(): def handle_disconnect(join_game_packet): print('Disconnected.') - nonlocal connection connection.disconnect(immediate=True) time.sleep(5) print('Reconnecting.') - if not config.mc_online: - print("Connecting in offline mode...") - connection = Connection( - config.mc_server, config.mc_port, username=config.mc_username, - handle_exception=handle_disconnect) - else: - auth_token = authentication.AuthenticationToken() - try: - auth_token.authenticate(config.mc_username, config.mc_password) - except YggdrasilError as e: - print(e) - sys.exit() - print("Logged in as %s..." % auth_token.username) - connection = Connection( - config.mc_server, config.mc_port, auth_token=auth_token, - handle_exception=handle_disconnect) - register_handlers(connection) connection.connect() if not config.mc_online: