Lint code with Flake8

(ignore line length issues for now)
master
Tristan Gosselin-Hane 6 years ago
parent 8560604c29
commit 1e0ef1426f
No known key found for this signature in database
GPG Key ID: D2282BE1CF7B78DA
  1. 2
      .flake8
  2. 4
      minecraft-discord-bridge/auth_server.py
  3. 1
      minecraft-discord-bridge/config.py
  4. 28
      minecraft-discord-bridge/minecraft_discord_bridge.py

@ -0,0 +1,2 @@
[flake8]
ignore = E501

@ -27,7 +27,7 @@ class AuthProtocol(ServerProtocol):
ip_addr = self.connect_host[:-5]
else:
ip_addr = self.connect_host
connect_port = self.connect_port
self.logger.info("[AUTH SERVER] {} ({}) connected to address {}:{}".format(
@ -47,7 +47,7 @@ class AuthProtocol(ServerProtocol):
return
if datetime.utcnow() < token.expiry:
# Check if they already have a linked account and are re-linking
if discord_account.minecraft_account_id != None:
if discord_account.minecraft_account_id is not None:
existing_account = session.query(MinecraftAccount).filter_by(
id=discord_account.minecraft_account_id).first()
self.logger.info("unlinking existing {} account and replacing it with {}".format(

@ -3,6 +3,7 @@ import logging
log = logging.getLogger("bridge.config")
class Configuration(object):
def __init__(self, path):
try:

@ -66,7 +66,7 @@ def mc_uuid_to_username(uuid):
else:
return UUID_CACHE[uuid]
def mc_username_to_uuid(username):
if username not in UUID_CACHE.inv:
try:
@ -75,12 +75,12 @@ def mc_username_to_uuid(username):
long_uuid = uuid.UUID(player_uuid)
UUID_CACHE.inv[username] = str(long_uuid)
return player_uuid
except:
except requests.RequestException:
log.error("Failed to lookup {}'s UUID using the Mojang API.".format(username))
else:
return UUID_CACHE.inv[username]
def get_discord_help_string():
help_str = ("Admin commands:\n"
"`mc!chathere`: Starts outputting server messages in this channel\n"
@ -129,7 +129,7 @@ def setup_logging(level):
log_level = logging.INFO
log_format = "%(asctime)s:%(name)s:%(levelname)s:%(message)s"
logging.basicConfig(filename="bridge_log.log", format=log_format, level=log_level)
stdout_logger=logging.StreamHandler(sys.stdout)
stdout_logger = logging.StreamHandler(sys.stdout)
stdout_logger.setFormatter(logging.Formatter(log_format))
logging.getLogger().addHandler(stdout_logger)
@ -294,7 +294,7 @@ def main():
'embeds': [{'color': 65280, 'title': '**Joined the game**'}]
}
for webhook in WEBHOOKS:
post = requests.post(webhook,json=webhook_payload)
requests.post(webhook, json=webhook_payload)
if config.es_enabled:
el.log_connection(
uuid=action.uuid, reason=el.ConnectionReason.CONNECTED, count=len(PLAYER_LIST))
@ -305,9 +305,9 @@ def main():
ACCEPT_JOIN_EVENTS = True
if config.es_enabled:
diff = set(PREVIOUS_PLAYER_LIST.keys()) - set(PLAYER_LIST.keys())
for idx, uuid in enumerate(diff):
el.log_connection(uuid=uuid, reason=el.ConnectionReason.DISCONNECTED,
count=len(PREVIOUS_PLAYER_LIST) - (idx + 1))
for idx, player_uuid in enumerate(diff):
el.log_connection(uuid=player_uuid, reason=el.ConnectionReason.DISCONNECTED,
count=len(PREVIOUS_PLAYER_LIST) - (idx + 1))
# Don't bother announcing the bot's own join message (who cares) but log it for analytics still
if config.es_enabled:
el.log_connection(
@ -326,7 +326,7 @@ def main():
'embeds': [{'color': 16711680, 'title': '**Left the game**'}]
}
for webhook in WEBHOOKS:
post = requests.post(webhook,json=webhook_payload)
requests.post(webhook, json=webhook_payload)
del UUID_CACHE[action.uuid]
del PLAYER_LIST[action.uuid]
if config.es_enabled:
@ -343,10 +343,10 @@ def main():
return
chat_string = ""
for chat_component in json_data["extra"]:
chat_string += chat_component["text"]
chat_string += chat_component["text"]
# Handle chat message
regexp_match = re.match("<(.*?)> (.*)", chat_string, re.M|re.I)
regexp_match = re.match("<(.*?)> (.*)", chat_string, re.M | re.I)
if regexp_match:
username = regexp_match.group(1)
original_message = regexp_match.group(2)
@ -373,7 +373,7 @@ def main():
'content': '{}'.format(message)
}
for webhook in WEBHOOKS:
post = requests.post(webhook, json=webhook_payload)
requests.post(webhook, json=webhook_payload)
if config.es_enabled:
el.log_chat_message(
uuid=player_uuid, display_name=username, message=original_message, message_unformatted=chat_string)
@ -608,7 +608,7 @@ def main():
await error_msg.delete()
finally:
return
elif not message.author.bot:
session = database_session.get_session()
channel_should_chat = session.query(DiscordChannel).filter_by(channel_id=this_channel).first()

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