mirror of https://github.com/kurisufriend/ballz
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47 lines
1.1 KiB
47 lines
1.1 KiB
using System;
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using SFML.Audio;
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using SFML.Graphics;
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using SFML.Window;
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using SFML.System;
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using System.Net;
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using System.Threading;
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using System.Collections.Generic;
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namespace game
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{
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class Program
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{
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static void Main(string[] args)
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{
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RenderWindow window = new RenderWindow(new VideoMode(1280, 720), "test", Styles.Default);
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callbacks.registerCallbacks(window);
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CircleShape cursor = new CircleShape(25f);
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cursor.FillColor = Color.Green;
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ball_t ball = new ball_t(50f);
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ball_t ball2 = new ball_t(25f, new Vector2f(100, 100), new Vector2f(.5f, .5f));
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// main loop
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while (window.IsOpen)
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{
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window.DispatchEvents();
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cursor.Position = new Vector2f(g.mouse.position.X - (cursor.GetLocalBounds().Width / 2), g.mouse.position.Y - (cursor.GetLocalBounds().Height / 2));
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if (g.mouse.button == Mouse.Button.Left && g.mouse.buttonState)
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cursor.FillColor = Color.Red;
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else
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cursor.FillColor = Color.Green;
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window.Clear();
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// add stuff to drawing surface
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window.Draw(cursor);
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ball.Run(window);
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ball2.Run(window);
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window.Display();
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}
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}
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}
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}
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