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ballz/callbacks.cs

39 lines
1.1 KiB

using System;
using SFML.Audio;
using SFML.Graphics;
using SFML.Window;
using SFML.System;
using System.Net;
using System.Threading;
namespace game
{
class callbacks
{
public static void CallbackClose(object sender, EventArgs e)
{
RenderWindow window = (RenderWindow)sender;
window.Close();
}
public static void CallbackMouseMoved(object sender, MouseMoveEventArgs e)
{
g.mouse.position = new Vector2f(e.X, e.Y);
}
public static void CallbackMousePressed(object sender, MouseButtonEventArgs e)
{
g.mouse.button = e.Button;
g.mouse.buttonState = true;
}
public static void CallbackMouseReleased(object sender, MouseButtonEventArgs e)
{
g.mouse.buttonState = false;
}
public static void registerCallbacks(RenderWindow window)
{
window.Closed += new EventHandler(callbacks.CallbackClose);
window.MouseMoved += new EventHandler<MouseMoveEventArgs>(callbacks.CallbackMouseMoved);
window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(callbacks.CallbackMousePressed);
window.MouseButtonReleased += new EventHandler<MouseButtonEventArgs>(callbacks.CallbackMouseReleased);
}
}
}