using System; using SFML.Audio; using SFML.Graphics; using SFML.Window; using SFML.System; using System.Net; using System.Threading; namespace game { class mouse_t { public Vector2f position; public Mouse.Button button; public bool buttonState; public mouse_t() { this.position = new Vector2f(0, 0); this.button = Mouse.Button.Left; this.buttonState = false; } } }