using System; using SFML.Audio; using SFML.Graphics; using SFML.Window; using SFML.System; using System.Net; using System.Threading; using System.Collections.Generic; namespace game { static class g// a5 moment// ok thats not funny { public static mouse_t mouse = new mouse_t(); public static Random rand = new Random(); public static entityList_t entityList = new entityList_t(); public static RenderTexture renderTexture = new RenderTexture(1280, 720); } }