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@ -26,11 +26,12 @@ namespace ClickableTransparentOverlay |
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// UI State |
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private static Vector4 clearColor; |
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private static Vector2 futurePos; |
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private static Vector2 futureSize; |
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private static int myFps; |
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private static bool isVisible; |
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private static bool isClosed; |
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// For Resizing SDL2Window |
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private static Vector2 futurePos; |
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private static Vector2 futureSize; |
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private static bool requireResize; |
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/// <summary> |
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@ -55,7 +56,6 @@ namespace ClickableTransparentOverlay |
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{ |
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clearColor = new Vector4(0.00f, 0.00f, 0.00f, 0.00f); |
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myFps = fps; |
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isVisible = true; |
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isClosed = false; |
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// Stuff related to (thread safe) resizing of SDL2Window |
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@ -135,7 +135,7 @@ namespace ClickableTransparentOverlay |
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public void Show() |
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{ |
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hookController.ResumeHooks(); |
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isVisible = true; |
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window.Visible = true; |
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} |
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/// <summary> |
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@ -143,12 +143,8 @@ namespace ClickableTransparentOverlay |
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/// </summary> |
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public void Hide() |
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{ |
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// TODO: Improve this function to do the following |
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// 1: Hide SDL2Window |
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// 2: Pause WhileLoop |
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// This will ensure we don't waste CPU/GPU resources while window is hidden |
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hookController.PauseHooks(); |
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isVisible = false; |
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window.Visible = false; |
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} |
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/// <summary> |
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@ -156,7 +152,6 @@ namespace ClickableTransparentOverlay |
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/// </summary> |
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public void Dispose() |
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{ |
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isVisible = false; |
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window.Close(); |
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while (!isClosed) |
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{ |
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@ -192,6 +187,8 @@ namespace ClickableTransparentOverlay |
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if (!window.Visible) |
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{ |
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window.PumpEvents(); |
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Thread.Sleep(10); |
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continue; |
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} |
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@ -201,12 +198,7 @@ namespace ClickableTransparentOverlay |
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} |
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imController.InitlizeFrame(1f / myFps); |
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if (isVisible) |
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{ |
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this.SubmitUI?.Invoke(this, new EventArgs()); |
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} |
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this.SubmitUI?.Invoke(this, new EventArgs()); |
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commandList.Begin(); |
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commandList.SetFramebuffer(graphicsDevice.MainSwapchain.Framebuffer); |
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commandList.ClearColorTarget(0, new RgbaFloat(clearColor.X, clearColor.Y, clearColor.Z, clearColor.W)); |
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