adding full screen drawing example

master
Zaafar Ahmed 5 years ago
parent 2ea4e5115c
commit 5f2474b1eb
  1. 39
      DriverProgram/Program.cs

@ -2,6 +2,7 @@
{
using ClickableTransparentOverlay;
using ImGuiNET;
using System;
using System.IO;
using System.Numerics;
using System.Threading;
@ -10,17 +11,29 @@
{
private static bool isRunning = true;
private static bool showImGuiDemo = false;
private static bool drawOnScreen = false;
private static Random randomGen = new Random();
private static int totalCircles = 10;
private static Vector2[] circleCenters = new Vector2[totalCircles];
private static int Fps = 144;
private static int[] resizeHelper = new int[4] { 0, 0, 2560, 1440 };
private static int seconds = 5;
private static Overlay overlay = new Overlay(0, 0, 2560, 1440, Fps, false);
private static Overlay overlay = new Overlay(0, 0, 2560, 1440, Fps, true);
private static void MainApplicationLogic()
{
while (isRunning)
{
Thread.Sleep(10);
for (int i = 0; i < circleCenters.Length; i++)
{
circleCenters[i].X = randomGen.Next(0, 2560);
circleCenters[i].Y = randomGen.Next(0, 1440);
}
Thread.Sleep(600);
}
overlay.Dispose();
}
@ -66,6 +79,12 @@
showImGuiDemo = true;
}
ImGui.NewLine();
if(ImGui.Button("Draw on Screen"))
{
drawOnScreen = true;
}
ImGui.NewLine();
if (File.Exists("image.png"))
{
@ -83,6 +102,22 @@
{
ImGui.ShowDemoWindow(ref showImGuiDemo);
}
if(drawOnScreen)
{
ImGui.SetNextWindowContentSize(ImGui.GetIO().DisplaySize);
ImGui.SetNextWindowPos(new Vector2(0, 0));
ImGui.Begin("Background Screen", ref drawOnScreen, ImGuiWindowFlags.NoInputs |
ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoBringToFrontOnFocus |
ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoScrollbar |
ImGuiWindowFlags.NoSavedSettings | ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoTitleBar);
var windowPtr = ImGui.GetWindowDrawList();
for (int i = 0; i < circleCenters.Length; i++)
{
windowPtr.AddCircleFilled(circleCenters[i], 10.0f, (uint)(((255 << 24) | (00 << 16) | (00 << 8) | 255) & 0xffffffffL));
}
ImGui.End();
}
}
}
}
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