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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using AnimeSoftware.Offsets;
using System.Drawing;
using AnimeSoftware.Objects;
using System.Threading;
namespace AnimeSoftware.Hacks
{
class Visuals
{
public static List<Entity> ToGlow = new List<Entity>();
public static void Start()
{
try
{
while (true)
{
SetGlow();
Thread.Sleep(1);
}
}
catch
{
Start();
}
}
public static void SetGlow()
{
try
{
if (ToGlow.Count <= 0)
return;
}
catch (NullReferenceException)
{
return;
}
int GlowPtr = Memory.Read<int>(Memory.Client + signatures.dwGlowObjectManager);
foreach(Entity x in ToGlow)
{
Memory.Write<GlowColor>(GlowPtr + (x.GlowIndex * 0x38 + 0x4), x.glowColor);
Memory.Write<GlowSettings>(GlowPtr + (x.GlowIndex * 0x38 + 0x24), x.glowSettings);
}
}
}
}