diff --git a/js/HuesUI.js b/js/HuesUI.js index a89d1d4..eb561d3 100644 --- a/js/HuesUI.js +++ b/js/HuesUI.js @@ -123,7 +123,7 @@ HuesUI.prototype.initUI = function() { // Beat timer, x and y blur, millis timer this.timer = document.createElement("div"); - this.timer.textContent = "T=$0x0000"; + this.timer.textContent = "T=$0x00000"; this.beatCount = document.createElement("div"); this.beatCount.textContent = "B=$0x0000"; @@ -244,7 +244,7 @@ HuesUI.prototype.blurUpdated = function(x, y) { HuesUI.prototype.updateTime = function(time) { time = Math.floor(time * 1000); - this.timer.textContent = "T=" + this.intToHex4(time); + this.timer.textContent = "T=" + this.intToHex5(time); }; HuesUI.prototype.intToHex2 = function(num) { @@ -259,6 +259,10 @@ HuesUI.prototype.intToHex4 = function(num) { return '$0x' + ("0000"+num.toString(16)).slice(-4); }; +HuesUI.prototype.intToHex5 = function(num) { + return '$0x' + ("00000"+num.toString(16)).slice(-5); +}; + /* Individual UIs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ @@ -414,7 +418,7 @@ RetroUI.prototype.newColour = function(colour) { RetroUI.prototype.beat = function(beats, index) { var rest = beats.slice(1); this.beatBar.textContent = ">>" + rest; - this.beatCount.textContent = "B=" + this.intToHex3(index); + this.beatCount.textContent = "B=" + this.intToHex4(index); }; RetroUI.prototype.resize = function() { @@ -476,7 +480,7 @@ WeedUI.prototype.beat = function(beats, index) { this.beatLeft.textContent = rest; this.beatRight.textContent = rest; - this.beatCount.textContent = "B=" + this.intToHex3(index); + this.beatCount.textContent = "B=" + this.intToHex4(index); if(["x", "o", "X", "O"].indexOf(beats[0]) != -1) { var beatCenter = document.createElement("div");